[CrashReport] PhysX3CommonPROFILE_x64!physx::Gu::Facet::silhouette() [guepa.cpp:319]

UE - Simulation - Physics - Apr 19, 2018

No user comments in crash group 313 void Facet::silhouette(const Ps::aos::Vec3VArg w, const Ps::aos::Vec3V* PX_RESTRICT aBuf, const Ps::aos::Vec3V* PX_RESTRICT bBuf, EdgeBuffer& edgeBuffer, ...

Vertex Color Information Lost on Editor Restart

Tools - Apr 19, 2018

This is a regression. In 4.19 and Main (CL 4008322), vertex color information does not save properly and data is lost when editor is reopened. Creating project from scratch instead of copying over f ...

The nativized 'Array_Get' custom thunk implementation fails to properly initialize the item returned in the invalid index case.

UE - Gameplay - Blueprint - Apr 19, 2018

FCustomThunkTemplates::Array_Get() fails to properly initialize a default item when the index is invalid: Item = U{}; That will leave the item uninitialized (e.g. UDS types). Should be using the ...

Cast Hidden Shadow Creates Shadow Artifacts in Splitscreen

UE - Graphics Features - Apr 18, 2018

When using Cast Hidden Shadow in splitscreen, the shadow from your character has severe shadow artifacts. This has been observed in 4.18.3 as well as 4.19.1.  ...

File > Package > Desktop (Win+Mac+Linux) redirects user to the main Docs Splash page

Docs - Apr 18, 2018

When attempting to use the "All Desktop" packaging functionality, in the editor, the user is redirected to the main splash page for UE Documentation: https://docs.unrealengine.com/en-us/ I do belie ...

Show Angular Limits for Anim Dynamics Node Does Not Show Constraints

OLD - Anim - Apr 18, 2018

Angular limits do not display in the viewport of the animation Blueprint Screenshots attached show expected verses results Issue does not occur in 4.18.3 Also a problem for FN: [Link Removed] ...

Hierarchy filtering does not work in world composition

UE - World Creation - Worldbuilding Tools - World Composition - Apr 18, 2018

Report with proposed fixhttps://udn.unrealengine.com/questions/428300/world-composition-hierarchy-filtering.html ...

Particles Do Not Obey Lighting Channels

UE - Niagara - Apr 17, 2018

Particle systems ignore lighting channels - no matter what channel a light is on (even if no channels are selected), it will affect lit particles. Changing lighting channels on the particle itself h ...

Editor Crashes When Reopened Project's Level that Contains Vertex Painted Asset is Opened

Tools - Apr 17, 2018

Editor crashes when asset is imported in as a skeletal mesh, brought into a level, vertex painted using the paint tab under modes, all assets are saved, project is reopened, then level is reopened. ...