ProjectWorldToScreen always returns True

UE - Gameplay - Blueprint - Apr 4, 2018

ProjectWorldToScreen always returns true. User states: "This probably comes from that line of code : bResult = Player->PostProcessWorldToScreen(WorldPosition, ScreenPosition, bPlayerViewportRelati ...

Import options do not correspond to actual measurements with CAD imports

UE - Editor - Content Pipeline - Datasmith - Importer - Apr 4, 2018

A Datasmith user has reported that the values for the import settings for CAD do not correspond to actual sizes. ...

Objects do not retain their names when being Imported from a datasmith file

UE - Editor - Content Pipeline - Datasmith - Exporters - Apr 4, 2018

When importing static meshes from 3Ds Max into unreal the names of the static meshes will be retained in the scene but not within the content browser. It appears to simply number the objects from 1 ...

[CrashReport] Ensure - UE4Editor_Renderer!FPlanarReflectionParameters::SetParameters() [planarreflectionrendering.cpp:704]

UE - Graphics Features - Apr 4, 2018

No user comments in crash group. Similar callstack in [Link Removed] but that is a crash and this is an ensure. 701 if (ReflectionSceneProxy && ReflectionSceneProxy->RenderTarget) 702 ...

Sort does not occur even if you rename actor, but it will be sorted when opened again

UE - Anim - Sequencer - Apr 4, 2018

Sort does not occur even if you rename actor, but it will be sorted when opened again. It will not be understood if the position changes when it is opened, so Licensee want you to sort immediately ...

Physics body teleports to root on simulation

UE - Simulation - Physics - Apr 4, 2018

User reports a physic body in their physics asset teleports to root when starting the simulation.  ...

SSR is drawn black when translucent material with FXAA

UE - Graphics Features - Apr 4, 2018

SSR is drawn black when translucent material with FXAA. This problem is because there is no preview buffer used for reflection. SSR was displayed with Source change introduced in the following UDN ...

Editing the value directly with world composition level details is incorrect moved

UE - World Creation - Worldbuilding Tools - World Composition - Apr 4, 2018

Editing the value directly with world composition level details is incorrect moved. Input some value and pressing Enter will result in a different value. ...

Generate Particle Event Blueprint node doesnt generate particles at relative "InLocation"

UE - Niagara - Apr 3, 2018

The EventReceiver Spawn module doesnt seem to take in parameters from linked Particle Generated Event. When setting the location of the Blueprint node (In Location), the relative position of the Par ...

Absolute World Position in PP Material Returns Incorrect Values if r.ScreenPercentage is different from 100

UE - Graphics Features - Apr 3, 2018

Unable to repro in new project, so attaching sample project provided by licensee: When r.screenpercentage is different from 100 (50 or 150 for example), the absolute world position in a post-proces ...