Mobile MSAA breaks Modulated Shadows on OpenGL ES 2

UE - Platform - Mobile - Apr 2, 2018

UPDATED DESCRIPTION When enabling Cast Modulated Shadows on a Directional Light and using Mobile MSAA on Android OpenGL ES 2, shadows from the Directional Light do not render when dynamic objects ar ...

Cannot find source code error when doubleclicking blueprint nodes to see it in the code.

UE - Gameplay - Blueprint - Apr 2, 2018

The launcher version engine cannot find *.inl file from installed location (i.e. in my case it is located at D:\Launcher\UE_4.19\Engine\Source\Runtime\Engine\Classes\Kismet\KismetMathLibrary.inl) an ...

Region screenshot doesn't work at runtime

Tools - Mar 30, 2018

Region screenshots taken in runtime do not seem to work while they do work when taken in editor. ...

Breakpoints in code run later in the frame are still hit after hitting stop at a previous breakpoint when debugging BPs

UE - Gameplay - Blueprint - Mar 30, 2018

We can't prevent code after the stop from being run until the end of the frame, but we should be able to prevent it from actually stopping at those breakpoints if a stop was requested previously. I ...

set negative values in 'New window position' to set position of 'Play in New Window'

Tools - Mar 30, 2018

Selecting negative values for window resolutions leads to a crash. ...

STAT GPU console command makes the editor unresponsive

UE - Foundation - Core - Mar 30, 2018

Running the stat GPU command causes the editor to hitch for a period of time.  ...

Actor does not receive End Play if it was destroyed during the world's Begin Play and it had already begun play

UE - Gameplay - Mar 30, 2018

If an Actor destroys another Actor when the game is first starting, then End Play does not get called on the destroyed Actor. In the attached project, there is an Actor Blueprint in the level that s ...