[CrashReport] UE4Editor_Engine!FMaterialShaderMap::GetMeshShaderMap() [materialshader.cpp:2395]

UE - Graphics Features - Mar 30, 2018

User comments in crash group:Duplicating material and switched it cause i have to use itChanging a landscape material.I just import World Machine landscape with multi-layered.Crash when reaching 16 ...

Material Instance values lost when using Material Parameters inside of multiple Material Functions

UE - Rendering Architecture - Materials - Mar 30, 2018

Material Instance parameters (that derive from parents using material functions) can have their data shifted or not saved. ...

[Metal-Epic:Tools] Compiling Metal 2.0 shaders on XCode 9.3 beta with desktop forward selected fails on iOS

UE - Graphics Features - Mar 30, 2018

Shaders fail to compile with a series of cube map errors (subset below): LogShaderCompilers: Warning: 17 Shader compiler errors compiling global shaders for platform SF_METAL_MRT:   LogShaderComp ...

Widget retains reference for widgets that have been replaced and deleted

UE - Editor - UI Systems - Mar 29, 2018

Widget references remain even after the referenced widgets have been deleted. This happens if the widget was replaced with another user created widget. ...

Is Editor Only setting excludes asset from map in packaged builds but does not exclude it from the package

UE - Foundation - Core - Cooker - Mar 29, 2018

Setting an instance of an asset in a level to "Is Editor Only" will cause the asset to not be present in the level in a packaged game, but the asset is still included in the cooked content for the g ...

SetAdd and MapAdd nodes do not return Bool

UE - Gameplay - Blueprint - Mar 29, 2018

Set Add and Map Add nodes no longer return the boolean (bool would return true if item was added to set, false if it already exists in set) ...

ResavePackages commandlet with -fixupredirects flag won't update asset references on shared collections

UE - Editor - Content Pipeline - Content Browser - Mar 29, 2018

We currently have two methods of fixing up redirectors: the ResavePackages commandlet and the Fix Up option within the editor. While the editor's option correctly handles collections via FAssetFixUp ...

meshes from 3ds Max which have custom pivots do not reappear in the level after undoing a delete action

UE - Editor - Content Pipeline - Datasmith - Exporters - Mar 29, 2018

There is an issue occurring where meshes from 3ds Max which have custom pivots from a datasmith import do not reappear in the level after deleting them and then undoing the delete action. The mesh d ...

Leap motion hands stop tracking after regenerating skeleton

UE - Platform - XR - Mar 29, 2018

Leap motion hands stop tracking after regenerating skeleton. When opening the asset "hands_lo" the user is confronted with a message that reads "The preview mesh hierarchy doesn't match with the ske ...

[Feature Request] Light Complexity view mode broken in Forward Rendering

UE - Graphics Features - Mar 28, 2018

When forward shading is enabled, the light complexity view mode just displays black surfaces. ...