[CrashReport] UE4Editor_Engine!FDynamicMeshBuilder::GetMesh() [dynamicmeshbuilder.cpp:694]

UE - Graphics Features - Feb 10, 2018

No user comments in crash group ...

[CrashReport] UE4Editor_Engine!AHUD::NextDebugTarget() [hud.cpp:598]

Tools - Feb 10, 2018

No user comments on bugg group ...

AutoCreateRefTerm does not provide a way to specify that a TArray property within a struct should have a default value created for it if none is provided

UE - Gameplay - Feb 9, 2018

The current implementation of AutoCreateRefTerm does not allow for a default value to be automatically created for a TArray contained within a struct that is passed into a function as a parameter. I ...

VR PIE with Oculus - Editor Hangs on Level Load (on 2nd+ Launch)

UE - Platform - XR - Feb 9, 2018

Loading a map while in VR PIE hangs on 2nd+ play Does not occur when Oculus plugin is disabled. Does not occur in packaged project. A nonVR PIE will reset this behavior. Additional info from use ...

Verify command in CookOnTheFlyServer.cpp causes cook failures for patches based on a previous release

UE - Foundation - Core - Feb 9, 2018

A verify command in CookOnTheFlyServer is checking the wrong condition and causing cooking to fail for patches that are based on a previous release or have had something removed from the build. The ...

Normal are different after Merge Actor on scaled objects

OLD - Anim - Feb 8, 2018

Normal are different after Merge Actor on scaled objects. If the actors aren't scaled, the issue doesn't seem to occur. A licensee is trying to use the Merge Actor tool to optimize their entire pro ...

Array duplication of UObjects causes simultaneous editing of properties

Tools - Feb 8, 2018

 The user for this UDN encountered this simultaneous editing bug occurring only when duplicating  array elements of a custom UObject class. ...

Crash when Changing the Preview render levels (to ES3)

Tools - Feb 8, 2018

If the Preview rendering level is changed to Android ES3.1 Preview during PIE, the editor will crash. ...

Property Table rendering very slow in 4.19 (regression)

Tools - Feb 8, 2018

Editor frame rate is very slow rendering the Property Table in 4.19.  This is a regression from 4.18 Showing frame-rate in the editor with the property editor open shows really high GPU time: [Ima ...

Engine build fails due to Unresolved External Symbol error after adding a new global variable to the Engine and then trying to reference it within Engine code

UE - Foundation - Cpp Tools - UnrealBuildTool - Feb 7, 2018

Building the Engine in Visual Studio will fail due to an unresolved external symbol error if a new global variable is added to CoreGlobals.h and then referenced elsewhere in the Engine code. The bui ...