Crash on startup with a Blueprint deriving from an abstract class with a SpriteComponent

Tools - Feb 7, 2018

Appears to be an issue with load order and the timing of when we populate the 'ShowSpriteCommands' and 'SpriteIDToIndexMap' containers, which we assert on if they're not the same size. The original ...

Spawnables in Level Sequence Cause Sequence to Dirty

UE - Anim - Sequencer - Feb 7, 2018

When a sequence contains a spawnable, it is immediately dirtied after saving and closing ...

Animation Sequences in Sequencer Set to Frame 0 When Transform Curve is Moved

UE - Anim - Sequencer - Feb 7, 2018

-When a curve of a transform track is edited animation tracks set themselves back to start at frame 0. -Tested with scale to avoid interference with location -sequencer is not docked ...

Component hierarchy is reset for a Blueprint instance's newly added components if root is created in C++

UE - Gameplay - Blueprint - Feb 7, 2018

When a Blueprint is based off of a class that has its root component defined in C++, any components added to an individual instance of a blueprint reset their hierarchy so that they are always attac ...

Player Controller does not handle multiple CharacterMovement movement modes

UE - Gameplay - Blueprint - Feb 6, 2018

From Bug Submission: The variable in the image I attached is unable to distinguish between multiple characters all possessed by the same player controller. So if one character has this variable set ...

Default values of map variable with instance editable set to true cannot be changed for instances in the level

UE - Gameplay - Blueprint - Feb 6, 2018

It appears that the information contained in a map variable that is been marked as instanced editable can not have the information changed from the default values. An instance who values have been c ...

Leaderboards and Achievements are inaccessible in Match3 using a new account

UE - Online - Feb 6, 2018

Ads between matches WERE working, as was the purchase option. This was found in Shipping, but I was able to reproduce and gather logs from Development. This was found on a Pixel 2 on Android 8.1 ...

DebugEditor checkLockFreePointerList(TLS.NumPartial >= 0 && ((!!TLS.NumPartial) == (!!TLS.PartialBundle))) fails

UE - Foundation - Core - Feb 6, 2018

Occasionally, the Engine/Editor crashes on startup with an assertion in the lock-free void pointer list. ...

The behavior differs between play and editor preview when camera attached to actor add to camera cut

UE - Anim - Sequencer - Feb 6, 2018

The behavior differs between play and editor preview when camera attached to actor add to camera cut.  [Link Removed] When in play, actor become active camera. [Link Removed] When in editor prev ...

FOV only Camera anim is not working as intended.

UE - Gameplay - Feb 6, 2018

FOV-track-only camera anim do not give effect to current camera. if the anim have transform track without any key, the anim works. Regression? yes. This is not reproduced in 4.13.2 launcher version ...