Is Fullscreen Mode Dirty always returns true for Windowed Fullscreen

Tools - Feb 27, 2017

Is FullscreenMode Dirty is meant to track if the Fullscreen mode has changed from what it is currently set to. This does not function correctly for Windowed Fullscreen and always prints true even if ...

Line Attractor Does Not Work With Local Space Enabled

UE - Niagara - Feb 24, 2017

The line attractor module doesn't seem to work properly with local space. If you move the particle system you will notice that the line attractor moves at a different rate than the actual particle s ...

Ad banner is displayed incorrectly on Android 7.0 devices

UE - Platform - Mobile - Feb 24, 2017

GameActivity.java needs to be updated to show the ad popup window on Android 7.0 devices. GameActivity.java uses Gravity.BOTTOM or Gravity.TOP to place the ad. One thing to try would be to edit ...

Unable to increment TMap value if Key is zero

UE - Gameplay - Feb 24, 2017

Unable to increment TMap value if Key is zero. Changing the TMap Key to 1 on Add will allow the Value of "Key 0" to be incremented. User Description: It seems as if the 'Find' node for the newly ...

Crash adding an AnimComposite to itself

OLD - Anim - Feb 24, 2017

Error message: Stack overflow - code c00000fd (first/second chance not available) Source Context: 74 void UAnimComposite::GetAnimationPose(FCompactPose& OutPose, FBlendedCurve& OutCurve, c ...

Incorrect behavior from RotateAboutAxis material node

UE - Graphics Features - Feb 24, 2017

Looks like the axis creation may be failing in some cases causing the rotation to generate a bad result. ...

Editor Crashes When Cloth Asset Is Applied To Material With Support Compute Skincache Enabled

UE - Simulation - Physics - Character - Feb 24, 2017

After enabling Support Compute Skincache if you attempt to apply a cloth asset to a material in the skeletal mesh editor the engine will crash. This may seem similar to [Link Removed] but I confir ...

Thumbnails Get Much Darker With Forward Shading Enabled

UE - Graphics Features - Feb 24, 2017

The real time thumbnails are much darker when using forward shading in the editor. You have to open or edit an asset so that the thumbnail updates after enabling forward shading to see the effect. A ...

No input received from Raw Input device when packaged for 32bit

UE - Gameplay - Input - Feb 24, 2017

If a project is packaged for Windows (32-bit), the packaged game does not receive any input from raw input device. Packaging for Windows (64-bit) does receive input as expected. Regression: No - R ...

Significant Frame Rate Decrease in Editor UI on Monitors with G-Sync Enabled

UE - Graphics Features - Feb 24, 2017

A G-Sync enabled monitor running @100Hz will drop from 100FPS while working in the Viewport to 50FPS when scrolling through the Editor Menu window. A G-Sync enabled monitor running @60Hz will drop f ...