Reproduced 3/3 times. Was not able to reproduce in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed Regression. ...
Tested on Nexus 6P with Android 7.0 Suggest that on mobile the background is not rendered in real time, instead we render the blurred image for one frame and use that same image for subsequent fr ...
There is an issue where Point lights with source length building static lighting in the incorrect direction, the axis in which the light to be built seem to conflict with the preview build. This iss ...
With Instanced Stereo enabled, CPU Niagara particles are not visible, GPU Niagara particles render in left eye only. ...
If a user makes a macro with a wild card array and then nests it inside of another macro. The wild card array will throw the following error. This can also happens with a StandardMacro like For Each ...
On Released fires when holding down a button when using touch with the mouse or finger. This happens in mobile preview as well as on devices. As a note, if he mouse is moved before the release auto ...
This is a regression from 4.24.3 (CL-11590370). SSR begins to flickers when AA is disabled when moving around the scene. This was reported and tested in 4.25 (CL-13144385) and reproduced in Main 4. ...
Performing a Hot Reload after changing some properties in a custom Static Mesh Component code class from public to private appears to reset the static mesh set for any Pawn Blueprints that use that ...
This is a regression from 4.19.2 (CL-4033788). The pawns aren't replicating their own movement on their clients, but they are replicating on the clients of other pawns. This was reported and teste ...
Physics replication is not working properly. The replicated physics are different than what is on the server. The user who reported this issue pointed out this line as well which seems to not do any ...