From licensee: We disabled DFAO on our project (using r.DistanceFieldAO 0) to replace it with Lumen occlusion, as the combination of both was creating dark blobs under bushes and grass. However, we ...
A licensee doesn't have access to all DataLayerInstances of the DL Manager via Blueprint. [Link Removed] ...
The issue is seen when using a normal navmesh inside of a World Partitioned level. Adding a Nav Modifier Volume to a Level Instance, and placing the Level Instance in the world will affect the navme ...
As reported by the customer in the related UDN case, when right-clicking a tree item on the Geometry Collection Outliner inside the Fracture Tool, the popup menu should display 4 options for setting ...
From licensee: We're trying to reduce component count on our landscape using the resize tool. When modifying the landscape execution never completes. When I hit pause and get a breakpoint to see wh ...
Reported from our partner Babooblab: The UDN Customer does not give any detailed information to reproduce the issue. However they specify the kind of issue (stack overwflow) and give a possible sol ...
Users can obtain a FGameplayTag reference by calling FGameplayTag::RequestGameplayTag(TagName) passing in a path like MyCategory.MyGameplayTag. Users can rename INI-defined tags in the editor via t ...
It looks like there is an issue with control rig functions and the save on compile option. When a control rig is saved via this setting, public functions within the control rig can't be referenced ...
This problem looks like the following parameters are not defined correctly. The correct parameter is Engine_Emitter_NumParticles. Engine_Emitter_NumParticles and PREV_Engine_Emitter_NumParticles .\ ...