Open street map building don't cast shadows in raster mode

TM - Rendering - Feb 14, 2025

Reproducible with cascaded and virtual shadow maps. Seems to be a regression from 2024.1.2. All TM 2025.x version have this issue. [Image Removed] ...

UMG SetAnimationCurrentTime no longer works

UE - Anim - Sequencer - Mar 6, 2025

AllowAsyncRenderThreadUpdatesEditorGameWorld/AllowAsyncRenderThreadUpdatesEditor CVars are off by default and unsafe in Niagara

UE - Niagara - Mar 4, 2025

This user made a github pull request: [Link Removed] but it was auto rejected. I think that we can consider taking their fixes, but keeping it disabled by default. ...

Editor Preferences export failing

UE - Editor - Workflow Systems - Mar 14, 2023

Editor preferences are not successfully exporting in //UE5/Release-5.1 This issue is occurring in Binary //UE5/Release-5.1 at CL 23901901 This issue is NOT occurring in Binary //UE5/Release-5.0 at ...

"Create Layers From Assigned Materials" assigns existing LayerInfos at random

UE - Graphics Tools - Terrain - Landscape - Jan 17, 2025

The automatic landscape layer assignment that is performed when using "Create Layers From Assigned Materials" just uses the first layer info it finds with the layer's name, which leads to maps refer ...

Actor blueprint 'bOptimizeBPComponentData' breaks subobject instantiation for runtime spawned actors in cooked builds

UE - Framework - Blueprint Runtime - Aug 29, 2024

A user has reported that when an actor blueprint enables Generate Optimized Component Blueprint Data, default instanced objects of components are not properly duplicated in cooked builds. This resul ...

Selecting an asset directly in a blueprint method parameter asset selector fails when the parameter type is an interface.

UE - Framework - Blueprint Compiler - Oct 20, 2023

Ensure message: Ensure condition failed: false [KismetCompilerVMBackend.cpp][Line: 1076] It is not possible to express this interface property as a literal value! (InterfaceProperty /Script/BugRepr ...

'prefix parameter names' checkbox in a material function's settings does nothing.

UE - Rendering Architecture - Materials - Nov 14, 2024

Prefix Parameter Names checkbox does not work as expected, and the Group names are unmodified. The value "UMaterialFunction::bPrefixParameterNames" does not appear to be used anywhere in the Engine ...

Virtual Texture Data GetNumMips reports one fewer mip than expected

UE - Graphics Features - Feb 27, 2025

FVirtualTextureBuiltData::GetNumMips() can return 1 fewer mip than it should due to a potential clamping issue at the end of FVirtualTextureBuilderDerivedInfo::InitializeFromBuildSettings() where it ...

Backwards-compatibility broken for the CDOs of Python-generated Unreal Types because of missing redirectors

UE - Editor - Workflow Systems - Feb 11, 2025

Previously, all Unreal Types generated by python scripts would be created inside package "/Engine/PythonTypes". This was changed by [CL 32478991 in ue5-main branch], which meant to "remove the restr ...