Reproducible with cascaded and virtual shadow maps. Seems to be a regression from 2024.1.2. All TM 2025.x version have this issue. [Image Removed] ...
This user made a github pull request: [Link Removed] but it was auto rejected. I think that we can consider taking their fixes, but keeping it disabled by default. ...
Editor preferences are not successfully exporting in //UE5/Release-5.1 This issue is occurring in Binary //UE5/Release-5.1 at CL 23901901 This issue is NOT occurring in Binary //UE5/Release-5.0 at ...
The automatic landscape layer assignment that is performed when using "Create Layers From Assigned Materials" just uses the first layer info it finds with the layer's name, which leads to maps refer ...
A user has reported that when an actor blueprint enables Generate Optimized Component Blueprint Data, default instanced objects of components are not properly duplicated in cooked builds. This resul ...
Ensure message: Ensure condition failed: false [KismetCompilerVMBackend.cpp][Line: 1076] It is not possible to express this interface property as a literal value! (InterfaceProperty /Script/BugRepr ...
Prefix Parameter Names checkbox does not work as expected, and the Group names are unmodified. The value "UMaterialFunction::bPrefixParameterNames" does not appear to be used anywhere in the Engine ...
FVirtualTextureBuiltData::GetNumMips() can return 1 fewer mip than it should due to a potential clamping issue at the end of FVirtualTextureBuilderDerivedInfo::InitializeFromBuildSettings() where it ...
Previously, all Unreal Types generated by python scripts would be created inside package "/Engine/PythonTypes". This was changed by [CL 32478991 in ue5-main branch], which meant to "remove the restr ...