FJsonPointer::ParsePath passes a pointer to a single TCHAR as FString::ParseIntoArray's pchDelim parameter, which is supposed to be a pointer to a null-terminated string. ...
When using static or dynamic modifiers only navmesh, there are times that the navmesh will build and display correctly in editor, but it does not get properly loaded at runtime (PIE/SIE). The Recast ...
Only the first selected spawnable actor binding will have its class changed when selecting 'Change Class' from the right click menu. ...
When reset a MovieSceneObjectBindingID type property, the display of the property is not reset but keep the value before reset, until the property form is clicked. [Image Removed] ...
5.0:[Link Removed] 5.3:[Link Removed] Attached is a video of the two screenshots overlaid and lined up by their top edges. It appears that the Begin Play node (and others?) have more padding now, w ...
See UDN here: https://udn.unrealengine.com/0D5QP00000TtFaV0AV?fromCase=1 The issue is that in FMovieSceneSequencePlaybackSettings, the TickInterval struct is marked with an EditCondition to only be ...
There currently is a mismatch occurring when light function atlases are used in conjunction with exponential height fog. When the flag r.VolumetricFog.UsesLightFunctionAtlas is enabled, light shafts ...
In 5.4: zooming out far with the mouse wheel after setting the editor viewport to orthgraphic view triggers an ensure: ensure(InOrthoZoom >= MIN_ORTHOZOOM && InOrthoZoom <= MAX_ORTHOZOOM); Th ...
We need to call TransferAdjustSettings on the duplicated pipelines to execute the preview import. ...