Animation tracks reset to ref pose when editing actor properties.

UE - Anim - Sequencer - Sep 15, 2022

Editing an actor's properties in a sequence causes the animation to go to ref pose. ...

GPU Crash from invalid SRV in CreateShaderResourceView due to integer underflow

UE - Graphics Features - Ray Tracing - Jan 15, 2025

The GPU crashes after the ray tracing geometry builder attempts to create a shader resource view with an invalid offset. ...

First Person Primitive

UE - Graphics Features - Feb 20, 2025

First Person Scale and First Person Field of View on camera components do not apply to the depth prepass when rendering First Person View meshes, leading to a mismatch between the depth pre-pass and ...

(GAS) Block tags are ignored in version 5.5.2 if two abilities share the same parent tags structure.

UE - Gameplay - Gameplay Ability System - Feb 5, 2025

Block tags are not working correctly in version 5.5.2, it was working in 5.5.1. This is caused by a change done in version 5.5.2. The exact CL is: CL 35930696 ...

Building Geometry Stops UTickableWorldSubsystem Ticking

UE - Gameplay - Jan 31, 2025

Can be mitigated by reopening the Level. There is a repro project provided by the licensee on the case ticket. ...

VolumetricCloud crashes in orthographic view

UE - Graphics Features - Feb 17, 2025

FVolumetricRenderTargetViewStateData structure for the orthographic view is not initialized and the structure has some uninitialized member variables. If uninitialized FVolumetricRenderTargetViewSta ...

Array of structs does not animate sub properties correctly in Sequencer.

UE - Anim - Sequencer - Oct 4, 2024

Support for animating arrays of structs should either be disabled, or supported. ...

CameraRig_Rail actor does not show last index for preview mesh

UE - Anim - Sequencer - Feb 19, 2025

Do not show the last index in the preview mesh display of the CameraRig_Rail actor. The reproduction test case generates a ring of rails, but only the last index is not displayed. Recommended Cod ...

When dragging a keyframe on top of another, it keeps both keyframes instead of overriding

UE - Anim - Sequencer - Nov 23, 2024

When dragging a keyframe on top of another, it keeps both keyframes instead of overriding ...

Cut & Paste in Sequencer breaks with Attach track

UE - Anim - Sequencer - Jan 15, 2025

Cutting two tracks in sequencer, which one is attached to another one, and pasting it break with Attach track. By this operation, Attack track loses its binding object. Copying such tracks and paste ...