Editing an actor's properties in a sequence causes the animation to go to ref pose. ...
The GPU crashes after the ray tracing geometry builder attempts to create a shader resource view with an invalid offset. ...
First Person Scale and First Person Field of View on camera components do not apply to the depth prepass when rendering First Person View meshes, leading to a mismatch between the depth pre-pass and ...
Block tags are not working correctly in version 5.5.2, it was working in 5.5.1. This is caused by a change done in version 5.5.2. The exact CL is: CL 35930696 ...
Can be mitigated by reopening the Level. There is a repro project provided by the licensee on the case ticket. ...
FVolumetricRenderTargetViewStateData structure for the orthographic view is not initialized and the structure has some uninitialized member variables. If uninitialized FVolumetricRenderTargetViewSta ...
Support for animating arrays of structs should either be disabled, or supported. ...
Do not show the last index in the preview mesh display of the CameraRig_Rail actor. The reproduction test case generates a ring of rails, but only the last index is not displayed. Recommended Cod ...
When dragging a keyframe on top of another, it keeps both keyframes instead of overriding ...
Cutting two tracks in sequencer, which one is attached to another one, and pasting it break with Attach track. By this operation, Attack track loses its binding object. Copying such tracks and paste ...