Compile failure in UHT with combined multi-line / single line comments

UE - Foundation - Core - Apr 22, 2015

Using a single line comment to immediately follow a multi-line comment closing brace results in an illegible compile errors: "error code: CrashOrAssert(3)" Workaround: Include a space between */ an ...

Using /*/ to create multiline comments in header files can prevent Visual Studio from successfully building a project.

UE - Foundation - Core - Aug 7, 2015

If a multi-line comment is made in a header file using the format /*/ at the beginning and ending of the comment, UHT will fail to compile the project and will display the following errors: 1> C:/ ...

Input Bindings losing rename information after re-opening project

If an input binding is renamed and the editor closed and re-opened, the input binding will revert to it's original name. ...

LPV Light Propagation Volume does not work in the right eye of the Oculus Rift

UE - Platform - XR - Feb 12, 2015

When Using a LPV the lighting that is bouncing is only visible in the left eye. Oculus needed for reproducing this issue ...

Can't Package game with FJsonObjectConverter

It is not possible to package a game when using the FJsonObjectConverter. This Converter is part of "JsonUtilities", and whenever I'm including this to my Build.cs as follows, the packaging fails: ...

Cross-Compiling for Linux-ARM fails to compile

Tools - Aug 11, 2015

Following the directions on the wiki for cross compiling on Linux ([Link Removed]) fails when trying to package the project. ...

DBuffer Decals render on top of HISM

UE - Graphics Features - Aug 3, 2015

DBuffer Decals are rendering on top of Hierarchical Instanced Static Meshes despite being placed in the world behind the meshes. Also Reproduced in Main CL-2646357 and Releases 4.9 CL-2641818 [Ima ...

Different Drag and Drop Behavior between Tile, List, and Column Views in the Content Browser

UE - Editor - Content Pipeline - Content Browser - Aug 11, 2015

In the Content Browser in the Viewport to the right of the Content Browser outliner (*see image): If you are in Tile View you can drag an asset into a folder in the same viewport and successfully m ...

Having a period in the name of a widget will cause the editor to crash after copying and pasting (no error/warning given)

UE - Editor - UI Systems - Aug 3, 2015

If a user has a period in the name of their widget and they then copy and paste that widget the editor will crash ...

Typo in FBX Import Options: Skeleton Tooltip

UE - Editor - Content Pipeline - Import and Export - Jul 30, 2015

There's a small typo in the "skeleton" tooltip in the editor's fbx importer. It says "and animation" when it should say "an animation" (see attached screenshot). ...