In a project with circular dependencies, components belonging to a native base-class are nulled when a blueprint sub-class is compiled. ...
Lighting does not properly affect landscapes that are below another landscape, even after static lighting resolution is increased. This results in some areas that should be completely shadowed to ha ...
Setting the collision thickness for the landscape does not appear to have any effect on any objects colliding with it. Setting the value to a negative or a positive has no effect. ...
If a skeletal mesh component is has SetTickableWhenPaused set to true then the editor will crash when the game is paused. This happens when set in blueprint or code. ...
Creating a landscape grass type and then pressing the + to add an element crashes the editor. Frequency: 2/2 Crashreporter: not currently available ...
User is reporting the Post Process is rendering a grainy background in 4.8 compared to a solid Black background in 4.7.6. in 4.7.6[Image Removed] in 4.8.0[Image Removed] ...
When using the shortcut Ctrl+W to duplicate a static mesh within a blueprint. The static mesh that is made will not show the assigned static mesh and cannot be moved (even after compiling). May be ...
add a capsule component to a blueprint, and scrub the "radius" value with your mouse till it's as high as it can go. If you exceed the half-height value, your capsule is now totally fudged until yo ...