add a capsule component to a blueprint, and scrub the "radius" value with your mouse till it's as high as it can go. If you exceed the half-height value, your capsule is now totally fudged until yo ...
QA REGRESSION: YesWORKING: 2616418BROKEN: 2623997 In the Mac editor, the Viewport buttons are difficult to open, requiring multiple clicks to keep the list visible. Update:QA REGRESSION: YesWORKIN ...
Overridden functions in Child Blueprints cannot be converted to/from pure functions. Reproduced in 4.8.1 and Main (//depot/UE4/Promotable-CL-2601051) ...
Mouse input is not aligned with the visible cursor when users switch from windowed to fullscreen. Input seems to be located to the left of the visible cursor. This prevents users from accessing any ...
Dynamically loaded animation blueprints do not work within packaged product. Download the pre-made project from here: [Link Removed] ...
If an actor blueprint is re-parented to another actor blueprint, it will lose information in the blueprint even if nothing has been added to the second blueprint that would change the child blueprin ...
Event Dispatchers cannot be renamed or deleted after being created if the name used is "color". ...
EDIT: Initial investigation done, check comments. If the user creates a widget and then places that widget inside of another widget via the User created section and then sets up a navigation using ...