If an actor blueprint is re-parented to another actor blueprint, it will lose information in the blueprint even if nothing has been added to the second blueprint that would change the child blueprin ...
Event Dispatchers cannot be renamed or deleted after being created if the name used is "color". ...
EDIT: Initial investigation done, check comments. If the user creates a widget and then places that widget inside of another widget via the User created section and then sets up a navigation using ...
If a user edits a instanced variable which is nested inside two other instanced variables in blueprint editor, a crash will occur ...
Lightmap sizes seem inconsistent after rotating a light source and rebuilding the lighting. This causes concern about file sizes when packaging the project that is using baked static lighting. The ...
Given a Movable Light with a Movable Mesh with enabled Self Shadow Only, the mesh will not cast inset shadows (despite this option begin forced to true according to Tooltip) unless the mesh is selec ...
When setting the mirror mode and the screen percentage the screen on the oculus rift will go black if you are using an AMD 200 series card. ...
If the user inputs the command "hmddbg showcamera on" via a command line input then the editor will crash when exiting out of VR Mode. ...
When editing an actor blueprint that's inside of a hidden streamed level, the blueprint actor transform will reset to 0,0,0. There is a video that's attached to the AnswerHub post which is very use ...