Multithreading Race Condition Crash with Anim Montages

OLD - Anim - Apr 2, 2015

Basically, the problem is that the Main Thread is able to run AActor::Tick() (including Blueprint Tick Events) at the same time that the animation system is running functions such as UAnimInstance:: ...

NavLinkProx's link direction issues

UE - AI - Apr 25, 2015

NavLinkProxy does not react to changes to LinkDirection in the editor. it also seems that link direciton setup doesn't get applied even when link's update is forces by moving NavLinkProxy actor. ...

Cannot Delete Event Dispatcher inside of a child blueprint when the parent has an event dispatcher as well

UE - Gameplay - Blueprint - Apr 2, 2015

If the user creates two blueprints and parents one to the other and then creates 3 event dispatchers in total between the two in an alternating method it will cause and error and the event dispatch ...

'Is Case Sensitive' option on the Switch on String node doesn't toggle correctly

UE - Gameplay - Apr 22, 2015

'Is Case Sensitive' option on the Switch on String node doesn't toggle correctly. User Description: The "Is Case Sensitive" option when you use a switch on string function in blueprint doesn't wor ...

Editor crashes if reopened and a row is selected after moving datatablerow editor window in a csv data table

Tools - Apr 24, 2015

If a user moves the row editor window in a csv datatable, then saves, closes, and reopens the editor, the editor will crash if the user then attempts to select a datatable row in the csv datatable w ...

The font inside of the Text box does not update when changed until the user selects another tab

UE - Editor - UI Systems - Mar 13, 2015

If the user drops a text box into the designer tab and changes the font size (after adding text first) the font size does not update right away. Instead the font size will only update if the user cl ...

User defined structures cannot reference asset/object/class types in defaults

UE - Gameplay - Blueprint - Mar 12, 2015

Defaults for variables of asset/object/class type do not show up in the defaults panel in User Defined Structs. This severely limits their usefulness as a data definition. ...

Compare Blackboard Entries returns incorrectly when comparing Enums

UE - AI - Apr 17, 2015

While investigating an issue with enum comparisons breaking when the enum changes, I discovered that the comparison will not return true if set to "contains NOT EQUAL values" and the values are not ...

Setting NavModifierVolume's AreaClass at runtime does not result in navmesh rebuilding

UE - AI - Apr 23, 2015

The volume does accept the change and if it gets moved the navmesh will rebuild with new area set. The core issue is that setting NavModifierVolume.AreaClass at runtime does not notify navigation sy ...