Using the Merge Blueprints feature crashes the editor. This repro is for clicking between the error and warnings while merging, but the editor will generally crash if the Merge is finished or if an ...
Copy/pasting a Custom Event that has input names containing spaces will create a Custom Event with extra inputs. It appears that an input name with a space in it will be copied as two inputs, the fi ...
Adding a custom Struct appears to crash the user project (possibly circular reference issue ) ...
When using subtitles for a sound wave the subtitles are duplicates once for every Subtitles element in the settings for the sound wave. An image is attached for reference. ...
Box selection in orthographic view ports with nothing previously selected will select BSP brushes even when you are not passing over edges or vertices. The current expected behavior is that it would ...
When using the drag and drop function in UMG on an image with an alpha map the background will show up as black instead of translucent. ...
Packaged projects in 4.7 preview 8 are significantly larger than the same projects in 4.6. Packaged projects for comparison: \\epicgames.net\root\contractors\Tim.Lincoln\Packaged Projects ...
While renaming a variable in the Details panel, clicking another variable will rename it instead. ...
If you import a mesh with LODs and assign the LOD Group for Foliage the mesh will import with all appropriate LODs. If you do not select a LOD group and after decide you want to change the LOD Grou ...
Play from Here incorrectly adjusts player spawn when large grid snap values are used. ...