Striped Stencil Artefacts across scene under OS X using ATi 4xx0 GPUs

UE - Platform - Apple - Nov 21, 2014

From AnswerHub: Lighting problem [Mac] I am currently testing UE4 on a Mac at my college, but there are these strange lines where light is being cast onto surfaces. I'm currently wondering if this i ...

Editor crashes when using pause node in PIE while running on dedicated server

UE - Gameplay - Dec 4, 2014

If a user pauses a game while running on a dedicated server the engine will crash. Note: this crashes even when user is given an option to unpause game. Frequency: 2/2 Crash Reporter: [Link Rem ...

Ragdoll replication on server side is not replicated correctly on client

UE - Networking - Dec 2, 2014

Ragdoll replication on server side is not replicated correctly on client. The client will see the server players ragdoll dissappear and reappear at the 0,0,0 origin point. AnswerHub Posts: https: ...

Unable to open composite decorators in BT editor

UE - AI - Dec 5, 2014

Users are unable to open composite decorators for edition in BT editor making them utterly useless. ...

Crash when creating new projects or converting copies of old ones in Japanese

UE - Editor - UI Systems - Slate - Dec 4, 2014

There's a crash in FCharacterList::GetKerning() when using the editor in Japanese that is apparently fixed in one of these three changelists: CL# 2370014, 2370050, and 2370040 But they were not ...

LIVE: The Now node (FDateTime::Now) does not return the correct time

UE - Foundation - Core - Nov 18, 2014

The 'Now' node does not return the correct time if ran through a 'Print String'. (NOTE: However, the 'Utc Now' node does return the correct time.) ...

Color Information Clamped to a Max of 1 in Cascade Color Modules

UE - Graphics Features - Dec 3, 2014

You cannot enter a value higher than one in any color module. WORKAROUND - You can graph it and select the point you want to change and then set value to any number, but it will be clamped back to ...

LIVE: Changing a Custom Event to Multicast in a parent blueprint causes crash

UE - Gameplay - Blueprint - Nov 13, 2014

Changing a Custom Event to Multicast in a parent blueprint causes crash if the Custom Event is being used in the child blueprint. Callstack: MachineId:DE189244480D3CD0F8CA729A02DD38A6 UserName:tjb ...

Search results are wrong for English words in Placement mode when Editor is in another language

UE - Editor - UI Systems - Localization - Nov 17, 2014

If you set your Editor language to, for example, Japanese or Korean, and then, in Placement mode, search for the original English terms like "Camera", it should still show the same results as if you ...

The Default Value for a Timespan variable resets whenever its Blueprint is compiled

UE - Gameplay - Blueprint - Nov 30, 2014

The Default Value for a Timespan variable resets to 00:00:00.000 whenever its Blueprint is compiled. ...