After creating a plugin in using the New Plugin button in the editor the project will fail to compile. ...
If the user has the oculus plugged in and turned on when they start up their project the "Is Head Mounted Display Enabled" node will always return true in PIE, even if the oculus is turned off. ...
A Blueprint that references a macro from a macro library cannot be saved if the macro is deleted and then the deletion is undone. The following error is given: Can't save ../../../../../../UnrealEn ...
The new ES2 movable point lights look promising. Unfortunately, there seems to be an issue with them in HTML5 builds. They work great in the ES2 preview mode in the editor, but when running in an ac ...
Changing a blueprint node to a pure function while a breakpoint is set on the node will maintain the breakpoint. Additionally, the breakpoint cannot be toggled or removed until the node is turned ba ...
When opening Effects.umap from Content Examples in Standalone Preview or Mobile Preview, it'll crash. ...
After removing an interface from a blueprint, any interface functions in the blueprint can be transferred to a local function. However, after this occurs, the inputs and outputs are removed from the ...
User experienced unexpected AI behavior and was kind enough to share a stripped down version of the project. I was able to nail down issues user was experiencing to failed enum-to-byte conversion. U ...
When locking read-only levels (via Levels->context menu), each frame we check that both the package exists on disk and whether the file is read-only. Performing this each tick can cause a substantia ...
Editable text crashes the project on Android devices. This does not happen on iOS or Windows. ...