Erractic Light Component Behavior in Blueprints

UE - Gameplay - Blueprint - May 11, 2015

You cannot PIE if you attempt to adjust the Intensity of a Light via the slider in a BP that is placed in the Level already. In addition the color slider does not stay open when editing values for ...

An Actor BP with an editable variable that references another Actor in the level will reference multiple examples of that Actor if it is duplicated

UE - Gameplay - Blueprint - Mar 13, 2015

An Actor BP with an editable variable that references another Actor in the level will reference multiple examples of that Actor if it is duplicated. Reproduced in 4.7.2 binary and Main (//depot/UE4 ...

Landscape corruption in editor

UE - LD & Modeling - Terrain - Landscape - Apr 10, 2015

Two licensees are reporting visible landscape corruption when opening their level in the editor, which goes away after various actions - opening the landscape editor or building geometry. PIE / game ...

Landscape Visibility Tool crashes editor

UE - LD & Modeling - Terrain - Landscape - Feb 20, 2015

Editor crashes when landscape visibility tool is used on landscape. Frequency: 2/2 Crash Reporter: [Link Removed] ...

Slider Values are not working inside of a blueprint

UE - Gameplay - Blueprint - May 7, 2015

Slider Values are not working inside of a blueprint in 4.8 Preview 1. User Description: Problem with the numeric float/int boxes in the editor in Blueprints, if for example open the TPS Template a ...

Mouse Not Functioning Correctly with Multiple Displays Connected to Mac

UE - Platform - Apple - Apr 24, 2015

When using mutliple monitors connected to a Mac the mouse behavior does not function well. Attempting to navigate and drag windows to and from individual displays proves difficult. The user reporti ...

Landscape LODDistanceFactor not applied to levels that were not loaded when it is changed

UE - LD & Modeling - Terrain - Landscape - Mar 13, 2015

Landscape LODDistanceFactor is not applied to levels that were not loaded when it is changed. Sample content shows a landscape in this state. Other landscape properties probably suffer from this s ...

Replicated variables on the server do not replicated on the client

UE - Networking - Feb 18, 2015

After setting a replicated variable to true on the Server the Clients still show the variable as being set to false. ...

bool variables set in code do not auto-update after a hot reload

UE - Gameplay - Blueprint - Apr 6, 2015

When a bool variable is defined in code, changing the default value of the variable does not update on a hot reload This is inconsistent with other variables types that update their current value w ...

Navmesh streaming code is easy to crash

UE - AI - May 11, 2015

Basically it uses unchecked pointers in couple of places, which in some use-cases simply crashes. ...