Landscape Visibility Tool crashes editor

UE - LD & Modeling - Terrain - Landscape - Feb 20, 2015

Editor crashes when landscape visibility tool is used on landscape. Frequency: 2/2 Crash Reporter: [Link Removed] ...

Slider Values are not working inside of a blueprint

UE - Gameplay - Blueprint - May 7, 2015

Slider Values are not working inside of a blueprint in 4.8 Preview 1. User Description: Problem with the numeric float/int boxes in the editor in Blueprints, if for example open the TPS Template a ...

Mouse Not Functioning Correctly with Multiple Displays Connected to Mac

UE - Platform - Apple - Apr 24, 2015

When using mutliple monitors connected to a Mac the mouse behavior does not function well. Attempting to navigate and drag windows to and from individual displays proves difficult. The user reporti ...

Landscape LODDistanceFactor not applied to levels that were not loaded when it is changed

UE - LD & Modeling - Terrain - Landscape - Mar 13, 2015

Landscape LODDistanceFactor is not applied to levels that were not loaded when it is changed. Sample content shows a landscape in this state. Other landscape properties probably suffer from this s ...

Replicated variables on the server do not replicated on the client

UE - Networking - Feb 18, 2015

After setting a replicated variable to true on the Server the Clients still show the variable as being set to false. ...

bool variables set in code do not auto-update after a hot reload

UE - Gameplay - Blueprint - Apr 6, 2015

When a bool variable is defined in code, changing the default value of the variable does not update on a hot reload This is inconsistent with other variables types that update their current value w ...

Navmesh streaming code is easy to crash

UE - AI - May 11, 2015

Basically it uses unchecked pointers in couple of places, which in some use-cases simply crashes. ...

Crash when Matinee with 2 Event Tracks stopped from one of the Event Tracks

Tools - Mar 16, 2015

When stopping a Matinee from an Event Track via the level blueprint, if you have 2 Event Tracks the editor will crash. Also Reproduced in Main Promotable-CL-2479729 ...

Sound Cues report incorrect MaxDistance when using SoundNodeParamCrossFade

UE - Audio - Apr 23, 2015

Short duration sounds (< 1.0 seconds) trigger a check on max distances by sound nodes in a sound cue. Sound cues which use SoundNodeParamCrossFade are reporting 1.0 as the max distance and thus resu ...

Re-enable rendering categories on UMaterialBillboardComponent

UE - Gameplay - May 5, 2015

Looks like the thread died in IM. I think we should re-enable the categories that were removed in 4.6. ...