Opening a Sprite that is already opened in Property Matrix closes the Property Matrix tab

Tools - Dec 22, 2014

Opening a Sprite that is already opened in Property Matrix closes the Property Matrix tab. This is inconsistent with other asset types; tested with Textures, Materials, and Blueprints, and in each c ...

Editor crashes when attempting to press tab while editing transform values in structs

Tools - Dec 23, 2014

Editor crashes if a user presses tab while editing transform values in a blueprint struct. Note: This only occurs while editing transform variables, no other var causes this crash. Logs and Dump f ...

Packaging a game fails in 4.7 Promoted branch on GitHub because UBT tries to pass 33,000+ characters through the command line.

UE - Foundation - Core - Jan 5, 2015

A user has indicated that he was having some trouble packaging a game in the Promoted branch of 4.7 from GitHub. It appears that UBT was trying to pass 33 thousand characters through the command lin ...

Virtual Memory Limit Listed in Logs

UE - Foundation - Core - Dec 9, 2014

Logs show virtual memory limit for Windows 64 bit: 8388608.00. This is erroneous information that can be removed or replaced with more immediately useful information. ...

UMG - Drag/Drop crash on exit when dropping back onto an old slot.

UE - Editor - UI Systems - Jan 7, 2015

When dragging and dropping a widget onto an old slot, it resulted in a crash on exit. ...

Incorrect tooltip comment for the ConeHalfAngle property in BTDecorator_ConeCheck.h

UE - AI - Dec 31, 2014

The comment (and resulting tooltip in the Editor) for the ConeHalfAngle property in BTDecorator_ConeCheck.h does not appear to be correct. The property seems to be controlling the angular size of th ...

Translucent Unlit Materials render at incorrect Z depths depending on camera

UE - Graphics Features - Sep 15, 2014

Sprites which are layerd on top of one another in a tight pack and have a material set to TranslucentUnlitSprite Material will disappear while moving the camera above and below the editor's 0 grid. ...

FLightMap2D::Serialize() contains a possible index out of range error.

UE - Graphics Features - Dec 30, 2014

A user pointed out a potential to have an index out of range error in the source code. There are also a few magic numbers scattered around in this function. ...

Cannot Package Game for Windows from External Drive on Windows 8.1 Boot Camp Mac

UE - Foundation - Core - Dec 17, 2014

User is trying to package the xixoBerlinFlat Marketplace and cannot get a packged project from an external drive project on a Windows 8.1 x64 system running via Bootcamp on a Mac. ...