Changing UFUNCTION Category causes function to not appear in BP right-click menu after hot reload

UE - Gameplay - Blueprint - Mar 11, 2015

If a function with a Category set in its UFUNCTION macro has the value of the category changed and then compiled (hot reload), the function will no longer show up in the right click menu of the blue ...

Performing a Hot Reload after changing a UPROPERTY from BlueprintReadWrite to BlueprintReadOnly results in the variable not being shown in context sensitive search results in the Event Graph.

UE - Gameplay - Blueprint - Mar 3, 2015

Changing a UPROPERTY value from BlueprintReadWrite to BlueprintReadOnly, or vice versa, and performing a Hot Reload results in the variables not being found in the Blueprint's Event Graph context se ...

Performing a Hot Reload after changing a custom component code class can make the component unusable in Blueprints, or crash the Editor.

UE - Gameplay - Blueprint - Feb 19, 2015

Performing a Hot Reload after altering a custom component code class can make the component unusable in Blueprints, and even crash the Editor. WORKAROUND: Close and re-open the Editor. ...

MoveToActor doesn't update AI's path on goal actor's move

UE - AI - Mar 16, 2015

A number of issues with MoveToActor have been observed in 4.7.2, including: 1. Not updating path on goal actor's move 2. hitting obstacles after path updating ...

Editor Drop Down Menus become out of place when moving across a small screen to a larger display

UE - Platform - Apple - Feb 13, 2015

In a Mac environment with where a MacBook Pro 15" retina display is used in combination with a larger 25" display "traditional resolution" the menus will drop down as expected on where the editor is ...

Launch on Nexus 9 fails due to unknown arm64-v8a architecture

UE - Platform - Mobile - Mar 13, 2015

Nexus 9 fails due to unrecognized CPU architecture. Need to add mapping of arm64-v8a to arm64 (UE4 internal architecture for this part) so it will fall back to armv7 for now and in future use 64-bi ...

Copying Blueprints folder within the Content Browser is not working properly

UE - Editor - Content Pipeline - Content Browser - Mar 11, 2015

When dragging and dropping the Blueprints folder into another folder, and selecting 'copy here' causes the Blueprints folder to stay as a folder and empty, but another Blueprints folder is created w ...

Importing DDS Cubemap with a resolution of 2048 takes 20 mins to import

UE - Graphics Features - Mar 5, 2015

Importing a DDS Cubemap with a resolution of 2048 takes approximately 20 mins to import into the engine. It will seemingly freeze the engine for the duration of the import. Also reproduced in Prom ...

BP-implemented BT decorators end up thinking they're not on active branch

UE - AI - Mar 13, 2015

This issue makes BP BT decorators not being able to run condition checking every tick. The core issue is here: bool UBTDecorator_BlueprintBase::GetShouldAbort(UBehaviorTreeComponent& OwnerComp) co ...

uv scale of materials on hollow BSP does not persist after building geometry

UE - LD & Modeling - Modeling Tools - BSP - Mar 5, 2015

When creating a level with BSPs UV settings that are applied do not persist after building. Regression: Yes Working: CL-2386410 Broken: CL-2467323 ...