Crash from FGameplayDebugger when pressing PIE after Dragging PlayerController to Empty Player Component

UE - AI - Jun 16, 2015

A crash occurs after dragging an 'Empty Character' actor into the viewport and attempting to add the 'PuzzlePlayerController' as a component by dragging it into the components list via the 'Details' ...

Crash when destroying a pawn on the client

UE - Networking - Jul 6, 2015

Crash when destroying a pawn on the client. Reproduced in 4.8.1 and Main (//depot/UE4/Promotable-CL-2610743). This is a regression: the crash does not occur in 4.7.6 Crash Report: [Link Removed] ...

Camera Rotation Stays locked in Place after Ejecting the Player Controller

Tools - Jul 14, 2015

Camera Rotation Stays locked in place after Ejecting the Player Controller so that even when PIE is stopped the camera position stays locked in it's rotated position rather than returning back to no ...

Packaging with Code Editor plugin crashes and then fails to build

UE - Foundation - Cpp Tools - Plugin System - Jun 18, 2015

Packaging with the [experimental] Code Editor plugin enabled causes a crash during the packaging process in 4.8 source. The crash does not kill the editor, project can recover by choosing for Window ...

The Top Down template TopDownController has Block Input enabled by default

Docs - Samples - May 19, 2015

The Top Down template TopDownController has Block Input enabled by default. This is potentially confusing for new users not aware of this difference. Note that due to [Link Removed], testing this r ...

Setting the Camera Modifier to 'None' crashes the editor

UE - Gameplay - Jul 14, 2015

The PlayerCameraManager will cause the engine to crash if you set the first element to 'none' under the Camera Modifier. ...

Deriving a class from UBlackboardData results in runtime check failures

UE - AI - Jun 15, 2015

It needs to be either supported, or UBlackboardData should not show up in lists of valid parent classes. I'm not sure the latter is possible at all, so we should at least patch it up so that that ru ...

Pawns using Floating Pawn Movement will teleport to the location specified in Move To Location

UE - AI - Jul 14, 2015

Pawns using Floating Pawn Movement will teleport to the location specified in Move To Location. From fix CL 2619989: "Fixed FloatingPawnMovement component's issue when controlling AI pawn. Basicall ...

Animation timeline shows black when only animating the opacity of a widget (regardless of the the color setting in that widget)

UE - Anim - Sequencer - Jul 13, 2015

This is something that needs to be solved at the color track level in sequencer, we need to be showing current values in place of 0,0,0 for the things that are not animated. When animating just the ...

FDateTime is not correctly formatted by As Date Time when using any dates before January 1st, 1970

UE - Editor - UI Systems - Localization - Mar 30, 2015

FDateTime is not correctly formatted by As Date Time when using any dates before January 1st, 1970. From a conversation on Slack with MaxP: this is probably an underflow the ICU based string format ...