Clicking the Add Variable button in a Struct that is referenced as two inputs in a function that is called in an Actor Blueprint's Construction Script causes a crash

UE - Gameplay - Blueprint - Jun 28, 2015

Clicking the Add Variable button in a Struct that is referenced as two inputs in a function that is called in an Actor Blueprint's Construction Script causes a crash. This does not occur in the Even ...

Cannot compile project with dedicated server in 4.8

UE - Networking - Jun 23, 2015

If a project has built a dedicated server executable then it will fail when trying to convert the project from 4.7.6 to 4.8. EDIT: Following the steps on the wiki page for Dedicated Servers () in 4 ...

Montage linkable elements lose segment links when changing dependant anim sequences without loading the montage.

OLD - Anim - Apr 27, 2015

If an animation has its length changed, either by changing its play rate or reimporting with a different length - elements in any unloaded montages will end up misplaced. Workaround: Load the monta ...

Shape components have a Shape Material property that is never displayed

UE - Gameplay - Dec 17, 2014

Blueprint Shape components have a Shape Material property that can be set in its Details or via Get and Set functions in the Event Graph. These are never displayed in the viewport or during runtime ...

Landscape Materials Layers Show "none" but are Still Able to Paint on Landscape

UE - LD & Modeling - Terrain - Landscape - Jun 15, 2015

Landscape material layers show "none" after generating weight blended layers in landscape paint mode. The landscape layers are painted as normal but do not show that any layer is assigned. ...

Crash Building Lighting with Tile Map in Level

UE - Gameplay - Paper2D - Jul 2, 2015

Built Lighting with Tilemap in ViewportSaved Paper2D Project after editing blueprint graph Building lighting with a non-empty Tilemap causes crash. The editor builds fine with an empty Tilemap howeve ...

Character blueprint tick function does not behave properly

UE - Gameplay - Jul 2, 2015

Character tick event will continue to trigger even if Start with Tick Enable is set to false. Workaround: Setting "Set Actor Tick Enable" to false on Begin Play will prevent the tick event from t ...

Landscape materials do not correctly render on iPhone 5S with version 8.3 installed

UE - Graphics Features - Jun 17, 2015

[JoshA] This is a bug in the Metal renderer. Basing on the screenshots in the Comments, it looks like some sort of precision issue in Metal shaders? Landscape materials incorrectly render when depl ...

Editor fails to create WebSocketNetDriver class

UE - Networking - Apr 28, 2015

When the Experimental HTML5 Networking Plugin is enable in the editor it allows for C++ classes with the WebSocketNetDriver parent to be created. Creating a C++ class of this type fails in the edit ...

Pass by Reference Parameter Nodes are not correctly receiving input value

UE - Editor - UI Systems - Jul 7, 2015

Calling the Dynamic Material node by right clicking in the UMG Widget Blueprint Graph yields a node which is not accessible. [Image Removed] ...