LIVE: Editor crashes when attempting to use erosion tool on landscape (4.6 preview)

UE - LD & Modeling - Terrain - Landscape - Nov 17, 2014

The editor crashes while attempting to use the erosion tool on a landscape in editor. Frequency: 2/2 Callstack: <unknown module>! KERNELBASE!RaiseException() <unknown module>! UE4Editor_Core!FO ...

LIVE: StartFPSChart Command references an invalid command in the console

UE - Foundation - Core - Nov 14, 2014

The Command "StartFPSChart" references an "EndFPSChart" which is not recognized and should reference "StopFPSChart" ...

LIVE: Static BlueprintCallable function crashes in standalone mode

UE - Gameplay - Blueprint - Oct 29, 2014

If the user creates a BlueprintCallable static function the editor will crash when playing in standalone mode. If the function is not static the node will have an additional pin and Blueprint will n ...

LIVE: AnimBP States and Transitions no longer have the option to enter Custom Blueprint Events

OLD - Anim - Nov 9, 2014

In 4.5 and previous versions, a State or Transition node had a Custom Blueprint Event field in the Details panel under Animation State for three events. AnimBP States and Transitions no longer have ...

Comment Box in Blueprints does not Drag Entire Contents

UE - Gameplay - Blueprint - Oct 29, 2014

When zoomed in too close (or zoomed out too far) to a Comment Box in a Blueprint and all of it's contents are not on screen, when the Comment Box is selected and moved, the entire contents of the Co ...

Typo in Checkbox description

Tools - Nov 11, 2014

Under Project settings > Packaging>"For Distribution" when the user scrolls over this area, the pop up description reads "...If disabled, an development build will be created." ...

Users are able to name a new class "Platform" even though there is already a class by that name in the Engine.

Tools - Oct 29, 2014

Users are able to add a new class to a project named "Platform" even though there is already a class in the Engine with the same name. This causes builds in Visual Studio to fail. There is no warnin ...

LIVE: Code projects using TextureRenderTarget2D will not build because UTextureRenderTarget is undefined in TextureRenderTarget2D

UE - Foundation - Core - Nov 5, 2014

If a TextureRenderTarget2D is used in a code class, the build of the project will fail with an error stating that the UTextureRenderTarget base class is undefined. The line #include "Engine/TextureR ...

UWorld::UpdateWorldStreamingState in World.h has no implementation anywhere in the Engine, and is not referenced anywhere in the Engine.

UE - Gameplay - Nov 11, 2014

The UWorld class contains a declaration for UWorld::UpdateWorldStreamingState in World.h, but there is no implementation in World.cpp, and no reference to UpdateWorldStreamingState anywhere else in ...

LIVE: Crash when stopping simulation after using Keep Simulation Changes feature.

Tools - Nov 10, 2014

A user is experiencing a crash when using the "Keep Simulation Changes" feature in the Editor after running a simulation of their project. The user allows the simulation to run briefly before pressi ...