Editor crashes when user adds array variable (any type) to a 3d widget that is used within a blueprint actor and then compiles the widget. Frequency: 4/4 Crash Reporter: [Link Removed] ...
If the user wants to toggle the visibility of a widget and sets it to hidden via the event construct node then the user will not be able to change that visibility state later on. ...
There have been a number of complaints about the time it takes to build projects on the Mac - the consistent theme as in the additional URL - is that the editor is thrashing compressing textures. It ...
User has a problem with the deployment server failing when deploying to his iPad. https://answers.unrealengine.com/questions/185064/472-ios-install-bug.htmlhttps://answers.unrealengine.com/question ...
Performing a Hot Recompile in the Editor after adding a BlueprintImplementableEvent to code class does not have the new event added to the right-click context search window in the Event Graph of a B ...
This project crashes when one Blueprint is compiled if its child Blueprint is opened in another tab. This only occurs with one Parent/Child combination: the crash occurs when compiling Building whil ...
If an actor is spawned using game instance blueprint, a packaged .exe will crash upon loading. Frequency: 2/2 Crash Reporter: [Link Removed] ...
After temporarily moving the pivot point (Alt+Middle Mouse Click on the center of the translate tool), you can switch to scale. However, the object still scales from it's original (permanent) pivot ...
Functions in the Level Blueprint throw a warning on PIE: LogBlueprint:Warning: FMemberReference::ResolveMember (NewFunction_0) bSelfContext == true, but no scope supplied! Every function logs thi ...
One of the Child Blueprints in this user's project will not save its Replicates setting. The Blueprint (apa_room01) is a child of MasterRoom, which has Replicates enabled. When apa_room01 is first o ...