Editor Crashes when compiling a 3d widget after adding array variable

UE - Editor - UI Systems - Feb 23, 2015

Editor crashes when user adds array variable (any type) to a 3d widget that is used within a blueprint actor and then compiles the widget. Frequency: 4/4 Crash Reporter: [Link Removed] ...

Setting a widget to hidden with an event construct node causes the widget to be permanently hidden

UE - Editor - UI Systems - Feb 25, 2015

If the user wants to toggle the visibility of a widget and sets it to hidden via the event construct node then the user will not be able to change that visibility state later on. ...

MAC: Very slow texture compression times in Editor

UE - Platform - Apple - Mar 25, 2015

There have been a number of complaints about the time it takes to build projects on the Mac - the consistent theme as in the additional URL - is that the editor is thrashing compressing textures. It ...

Cannot deploy to iPad

UE - Platform - Mobile - Mar 4, 2015

User has a problem with the deployment server failing when deploying to his iPad. https://answers.unrealengine.com/questions/185064/472-ios-install-bug.htmlhttps://answers.unrealengine.com/question ...

A newly added BlueprintImplementableEvent no longer appears in the context search menu of an Event Graph if a Hot Recompile was performed after the event was added in code.

UE - Gameplay - Blueprint - Dec 19, 2014

Performing a Hot Recompile in the Editor after adding a BlueprintImplementableEvent to code class does not have the new event added to the right-click context search window in the Event Graph of a B ...

This project crashes when one Blueprint is compiled if its child Blueprint is opened in another tab

UE - Gameplay - Blueprint - Mar 18, 2015

This project crashes when one Blueprint is compiled if its child Blueprint is opened in another tab. This only occurs with one Parent/Child combination: the crash occurs when compiling Building whil ...

Game instance spawning object crashes .exe in packaged project

UE - Gameplay - Blueprint - Mar 19, 2015

If an actor is spawned using game instance blueprint, a packaged .exe will crash upon loading. Frequency: 2/2 Crash Reporter: [Link Removed] ...

Objects do not Scale relative to their Temporary Pivot Point (Alt+MMB Click)

Tools - Mar 19, 2015

After temporarily moving the pivot point (Alt+Middle Mouse Click on the center of the translate tool), you can switch to scale. However, the object still scales from it's original (permanent) pivot ...

Functions in the Level Blueprint throw a warning on PIE

UE - Gameplay - Blueprint - Mar 3, 2015

Functions in the Level Blueprint throw a warning on PIE: LogBlueprint:Warning: FMemberReference::ResolveMember (NewFunction_0) bSelfContext == true, but no scope supplied! Every function logs thi ...

After upgrading to 4.7 from 4.6, one of the Blueprints in this user's project will not save its Replicates setting

UE - Gameplay - Blueprint - Mar 4, 2015

One of the Child Blueprints in this user's project will not save its Replicates setting. The Blueprint (apa_room01) is a child of MasterRoom, which has Replicates enabled. When apa_room01 is first o ...