Orthographic Camera view doesn't work with movable directional light shadows and partly with stationary shadows

Rendering - Feb 26, 2015

See attached video for clear examples. When using the orthographic camera perspective with default light settings to stationary for directional light source. Other light sources work as intended. T ...

Point and Spot lights no longer work in Orthographic Projection Mode

Rendering - Features Teams - Dec 30, 2016

Point and Spot Lights no longer work when using the Orthographic Camera Projection Mode. Note that the Directional Light still works as intended. This is a regression from behavior that worked in ...

Steam API is disabled when playing in Standalone Game

Online - OSS - Steam - May 11, 2020

The Steam API is disabled when playing a Standalone Game that was started using the Play button. REGRESSION: Yes Worked: 4.24.3 Binary CL-11590231 Broken: 4.25 Binary CL-13261010 I do not see this ...

Landscape Grass Tool loss of Performance

Tools - Foliage - Mar 20, 2017

A number of users are reporting a large drop in performance when working with the landscape grass tool compared to other foliage application methods, as well as a drop in performance since previous ...

UMG Background Blur renders black on Android

Platform - Mobile - Dec 8, 2016

Tested on Nexus 6P with Android 7.0 Suggest that on mobile the background is not rendered in real time, instead we render the blurred image for one frame and use that same image for subsequent fr ...

On Released fires when holding down a button when using touch (mouse/finger not moving)

Tools - UMG - Sep 26, 2017

On Released fires when holding down a button when using touch with the mouse or finger. This happens in mobile preview as well as on devices. As a note, if he mouse is moved before the release auto ...

HotReload: Static Mesh property reset on custom Static Mesh Component in Pawn Blueprint when a public property is changed to private in the parent Static Mesh Component code class

Gameplay - Blueprint - Aug 24, 2018

Performing a Hot Reload after changing some properties in a custom Static Mesh Component code class from public to private appears to reset the static mesh set for any Pawn Blueprints that use that ...

Niagara effects do not display as expected VR when using instance stereo

XR - Aug 12, 2019

When using instance stereo it appears that Niagara particles do not render as expected in VR ...

Hot Reload triggers Ensure after default value of a property in a component included in an Actor class is changed

DevTools - Hot Reload - Sep 13, 2018

Performing a Hot Reload after changing the default value of a property in an ActorComponent that is included in an Actor class triggers an ensure if a Blueprint has been created from that Actor clas ...

Blueprint macros with wildcard arrays fail to compile when nested

Gameplay - Blueprint - Oct 2, 2015

If a user makes a macro with a wild card array and then nests it inside of another macro. The wild card array will throw the following error. This can also happens with a StandardMacro like For Each ...