[CrashReport] Fatal error: Cast of nullptr to Actor failed - UE4Editor_CoreUObject!CastLogError()

Tools - Jul 19, 2017

This is a common crash affecting users in 4.16, and has been occurring since at least 4.14. It has affected more than 400 unique users, unfortunately they have provided little information. User Des ...

Game Crash when switching to full screen in Game with Sumsung Odyssey HMD device connected

UE - Platform - XR - Nov 26, 2019

crash log from lincesee: [2019.11.11-10.34.30:123][228]LogOutputDevice: Warning: Script Stack (0 frames): [2019.11.11-10.34.30:123][228]LogWindows: Windows GetLastError: 操作成功完成。 (0) [2019.11.11-1 ...

Animation Sharing Plugin Removes Mesh Collision

OLD - Anim - Jun 11, 2019

The referenced documentation does not state anywhere about collision being affected by animation sharing nor is the user expecting it to be affected. Even when the Collision Preset is overridden to ...

GPU Particle Emitter noticable stutter with steady stream

UE - Graphics Features - Apr 1, 2016

When using a GPU particle and setting a steady stream there is an obvious stutter compared to 4.10.4 where everything worked smoothly. Regression: YES This issue did not occur in 4.10.4 CL-2872498 ...

Sequencer frame range progression is not continuous

UE - Anim - Sequencer - Oct 28, 2021

The end of the level visibility section places a DeterminismFence. This causes the issue. The fence clips the frame range and produces a discontinuous frame ranges, e.g. 23201~24000, then 24001~24 ...

[CrashReport] Mac crash - UE4Editor-Slate.dylib!PrepassWindowAndChildren(TSharedRef<SWindow, (ESPMode)0>)

UE - Platform - Apple - Oct 27, 2017

This Mac crash originally occurred in 4.15 around March 2017, then decreased in frequency during 4.16 and 4.17. It may be starting to trend again in 4.18. There is one record of this occurring in 4 ...

Certain dropdowns in the Menu Bar are missing sections on Mac when expanded

UE - Platform - Apple - Apr 25, 2017

This only affects certain dropdowns and only occurs when the editor is open. Also occurs in 4.15.2 This has been seen on the following macs:AMD R9 M395 iMac running Sierra 10.12.5 ...

Skylight has too much influence on Subsurface Scattering

UE - Graphics Features - May 9, 2017

Users on the AnswerHub are reporting that Skylights have too much effect on Subsurface Scattering. The argument here seems to be Movable Skylights versus Static/Stationary and their results regardi ...

Crash Occurs When Attempting to Use Validated Get on a Local Variable

UE - Gameplay - Blueprint - Jan 13, 2016

In a function, creating a local Pawn or Actor variable, getting it, and then converting the Get to a Validated Get will cause the editor to crash upon compiling the blueprint. Found in 4.10.2 binar ...

App fails to open on Android: Assertion failed referencing LaunchAndroid.cpp:415

UE - Editor - Content Pipeline - Datasmith - Importer - Oct 11, 2018

AR App fails to open on Android: Assertion failed referencing LaunchAndroid.cpp:415 when Unreal Datasmith is installed.10-11 11:22:57.499: D/UE4(18917): LogAndroid: Error: Assertion failed: false [F ...