When taking a high res screenshot of an object in orthographic view in 'Unlit' mode, the object size in pixel is the same no matter the resolution multiplier. For instance if you set it to 10.0 th ...
If the 'Activate Touch Interface' node is called in blueprints (set to a non-'None' interface) and the current touch interface is set to 'None', the editor crashes. ...
Edit MattK: The display name is different when running PIE through the editor. This sort of inconsistency seems wrong. We should probably not ever be using the display name. Spaces are removed fro ...
If the user has different DPI Scaling set on each monitor, the main monitors tool tips will change size based on the secondary monitor. ...
Camera resets to default height on player movement in the X+ direction after capsule size change. User Description: If I change capsule half height to lower than 96, for example to crouched half h ...
The Child Actor Component cannot be selected in the Blueprint Editor Viewport. Selecting the Child Actor Component in the Components tab is the only way to select the component. Reproduced in 4.7.6 ...
Attach in Sequencer causes erratic translation values on Child ...
The licensee has provided an animation created in 3DSMax where the Weapon Bone is stationary to which they attach a weapon socket in the editor. However, once imported into the editor, the Weapon B ...
Find Session does not always return the correct amount of sessions when finding sessions at the same time. ...
Using the EditAnywhere specifier for a UPROPERTY results in some options not being visible in the editor that are visible when using VisibleAnywhere. ...