There's no device profile to set MobileContentScaleFactor for iPadPro 10.5". It picks up other rendering settings properly from the iPadPro family, but this doesn't set MobileContentScaleFactor. T ...
Using the remote build process (making an iOS build from Windows with a remote Mac) no longer functions properly on iOS 14.5 devices. It's possible to create an ipa, but it's not actually possible ...
Child Actor component is not affected by the 'Visible' and 'Hidden in Game' settings. It is still rendered in the bp viewport and in the level during play. Even if the 'bpSelf' is set to hide in g ...
Snap to Bone doesn't actually affect the rotation of a Constraint in the PhAT editor. The visualizer does show the expected rotation but the Constraint will still rotate in the same direction it was ...
Licensee was not able to open any Sprite asset file in 5.3 without it causing a crash. They were able to avoid this by disabling raytracing in the project. ...
In UE4.7 Preview 5, cannot add events for the main component of the SkeletalMeshActor. (see screenshot.) ...
There are instances where HLODs will either generate a lightmap but not assign it to the correct Lightmap Coordinate index from the target lightmap setting in the HLOD outliner or the Lightmap will ...
This is not a regression. Tested in //UE5/Release-5.0 CL20979098 Web Browsers widget components stop accepting input when toggling visibility with a delay if there is more than 5 browsers. This onl ...
Hi Sevan, I think we are having a bug: When using our calibration format “vwf” the image is slightly misaligned. Same calibration exported MPCDIv2 works good in UE. So it seems to be some issue ...
If the player is standing in an area that adjusted audio, VOIP audio will also be affected. ...