Widget components appear to be affected by lighting. This causes differences in color between widget components and widgets that have been added to the viewport. ...
We encountered this issue while checking data for the Mobile Compat pass on 4.13. Galaxy S6 4.12 FPS/FR: 54/18.5 Galaxy S6 4.13 FPS/FR: 24/41 Galaxy S6 Edge 4.12 FPS/FR: 53/18 Galaxy S6 Edge 4.13 ...
!!! Changes between version 4.12 and 4.13 for importing these !!! 4.12 There is a crash when importing any t3d (legacy) file through File > Import Into Level using the t3d file option. 4.13 The ...
Contact Shadows have more shadowing errors with lower to mid values than in 4.13 release when the feature was still considered experimental. Even low Contact Shadow Length value is causing issues. ...
The merge actor tool no longer saves additional UVs used for the merged mesh. This was not the case in 4.13, but in 4.14 and later this information is no longer present. Also worth noting is that i ...
A licensee reported an issue where a recent change to SButton.cpp in 4.13 causes an issue with Precise Click in multiple situations, his example being the one described in the repro steps, which is ...
I've attached a project with the necessary materials that demonstrate this issue. I would expect that just because a Set Material Attributes node is inside a material graph it wouldn't affect the de ...
Checking the box for Dedicated Server in the Play dropdown menu causes the editor to crash when exiting PIE. This does not occur in 4.13 or 4.14 on Windows. ...
Particle systems ignore lighting channels - no matter what channel a light is on (even if no channels are selected), it will affect lit particles. Changing lighting channels on the particle itself h ...
Sub surface shading model has strange blotch color artifacts when used with ambient cubemap. Since the subsurface profile shading model can't be used with ambient cubemap I wanted to use the regular ...