Chaos Destruction's PIE startup time increased several times from 4.23.1 to 4.25.1.

UE - Simulation - Physics - Jul 17, 2020

In response, the licensee asks the following questions.Are there any plans for improvement?Is there a workaround? ...

Dynamic Obstacle Blueprint components do not correctly affect navmesh in standalone mode

UE - AI - Jul 21, 2015

Static mesh components of blueprints with "Is Dynamic Obstacle" set to true do not correctly affect navigation when standalone mode is initially run. Once another object is moved and the navmesh is ...

Controller Assignments appear incorrect for UI when "Skip Assigning Gamepad to Player 1" is set to true

UE - Editor - UI Systems - Jul 16, 2019

When using a controller to navigate/ interaction with UI it appears that the "Skip Assigning Gamepad to Player 1" option is not taken into account when assigning input for UI. ...

Add Point node used with an InputKey of 0 or 1 will crash the editor on bp compile

Tools - Nov 29, 2016

Add Point node used with an InputKey of 0 or 1 will crash the editor on bp compile User Description: Unreal version 4.14 crashes every time that you use spline component and try to add the point 0 ...

Translating bones in Persona is not affected by Snap Options

OLD - Anim - Dec 14, 2016

In Persona, moving a socket around is not affected by any changes to snapping (scale or size). Rotation is affected however. This is similar to [Link Removed], but according to James Golding there ...

Fbx re-import material issue on LOD 1 and more

UE - Editor - Content Pipeline - Import and Export - May 13, 2019

When the material order of embedded fbx LOD change differently in LOD 0 and LOD 1, the LOD 1 is wrongly assign when re-importing. ...

Data Asset Deserialization crash after upgrading 4.19.2 to 421.1

UE - Foundation - Core - Feb 7, 2019

The User has provided an extensive log of their code base setup, and the process leading up to when the Assert occurs. "Our game mode & player state FSM are setup in a data driven manor using UDa ...

Actor references in Level Blueprint show an incorrect display name after converting the project from 4.6.1 to 4.7 Preview or 4.8

UE - Gameplay - Blueprint - Jan 26, 2015

Actor references in Level Blueprint show an incorrect display name on their nodes after converting the project from 4.6.1 to 4.7 Preview or 4.8. Reproduced in 4.7.1 Preview 4 and in Main (Promotabl ...

Wire thickness settings appear to affect the wrong wires

UE - Gameplay - Blueprint Editor - Sep 28, 2017

When changing wire thickness in the editor preferences the setting appear to affect the wrong types of wires. ...

Constant Crashes on OS X 10.10.1

UE - Platform - Apple - Dec 15, 2014

User (Omri) on Mac running OS X 10.10.1. on MacBook Pro (17-inch, Early 2009 Experiencing Crash. Cannot reproduce. Crash Reporter: N/A Callstack: MachineId:1E07B9CE2F4554A7C3F421A9DD97AFB5 EpicAc ...