Any blueprint with a TArray of a struct containing a TMap crashes the editor when adding elements ...
When trying to delete an existing (and saved) mesh instance from a Hierarchical Instanced Static Mesh component the Editor crashes due to a failed assertion, however clearing all instances does not ...
Creating a local variable in an ABP function crashes ...
Editor crashes after ejecting from pawn and opening a sequence when ending PIE ...
NotifyStateClass may be nullptr when AnimNotifyState and AnimNotify swap occur in NotifyTrack. Workaround: SAnimNotifyPanel.cpp void SAnimNotifyPanel::OnPropertyChanged(UObject* ChangedObject ...