Ensure triggered upon improper math expression

UE - Gameplay - Blueprint - Aug 4, 2016

An ensure is triggered upon entering an improper math expression. ...

VS2015 Update 3 prevents the editor from compiling code

UE - Foundation - Cpp Tools - UnrealBuildTool - Jun 28, 2016

Updating Visual Studio 2015 to Update 3 prevents code projects from compiling / creating new code projects ...

'Missing Receipt' error after disabling plugin in binary build and repackaging

UE - Foundation - Cpp Tools - Oct 18, 2018

This was originally found with Android Launch On but also occurs Launching on to Windows with a new project. This will not reproduce when using a build from PerforceogPlayLevel: Setting up ProjectP ...

[CrashReport] UE4Editor_CoreUObject!StaticConstructObject_Internal() [uobjectglobals.cpp:3144]

UE - Gameplay - Jan 24, 2018

No user comments in crash group ...

VR Preview Crash when using split screen

UE - Platform - XR - Jun 3, 2016

If the user tries to use split screen in the editor along with VR preview, the editor will crash ...

Reparenting a non-widget BP A to UUserWidget then reparenting a widget BP B to A causes an assert when compiled

UE - Gameplay - Blueprint Editor - Apr 12, 2018

No user comments in crash group ...

[CrashReport] UE4Editor_Engine!FExpressionInput::Connect() [materialshared.cpp:129]

UE - Graphics Features - Jan 26, 2018

User comment from crash group:Saving a material layer blend asset. ...

Physics Asset ignoring Root Bone Rotation collision in Skeletal Mesh.

UE - Simulation - Physics - Dec 20, 2018

**Physics collision ignores Capsule Collision, When Skeletal mesh root bone orientation is rotated in the Z-Axis, resulting in unexpected collision behavior.   Screen shot has been attached to de ...

Error during packaging if nativizing a blueprint that contains a TMap with a UserDefinedEnum as a key

UE - Gameplay - Blueprint - Jun 17, 2019

Certain Map container calls (e.g. Find, Add) will fail to compile at packaging time if a Blueprint class containing a Map variable with a user-defined enumeration as the key type is nativized. This ...

[CrashReport] UE4Editor_Engine!FStaticMeshRenderData::AllocateLODResources() [staticmesh.cpp:775]

UE - Graphics Features - Apr 19, 2018

No user comments in crash group 771 void FStaticMeshRenderData::AllocateLODResources(int32 NumLODs) 772 { 773 check(LODResources.Num() == 0); 774 ***** while (LODResour ...