The Vector Field Initial rotation module will have the same rotation for all instances of the same emitter. This is a regression from 4.22. ...
If "Scale with Width" is set on a landscape spline with a plane mesh, the plane will offset on the Z axis. In most other cases, scaling along the z axis does not affect planes. ...
In previous versions of the engine (4.21), 10 MipMaps are generated with the above repro steps. Starting from 4.22 and CLs above the editor only produces 1 MipMap with the above texture settings. T ...
Anchor text can be scaled via the scale box. The scaling for the anchors of widget can be affect if placed in a scale box ...
Frustum culled landscape components stop casting shadows resulting in the shadows disappearing near the edges of the camera in square sections. Unable to test in 4.20 or 4.21 as provided project wa ...
Version 4.22 of the Engine includes initial support for Visual Studio 2019. However, an updated version of UnrealVS for VS2019 is not included in the Engine. ...
Screen position node in 4.22 no longer works as expected. Confirmed in 4.23 Main @ CL 5806859 ...
Local Variable loses value after reference moves file locations. This does not just affect construction scripts, following these steps with a function instead produced the same result. This issue do ...
Sequencer keys applied to an Exponential Height Fog actor's Second Fog Data | Fog Density are applied to the fog actor's primary Fog Density instead. Second Fog Data was introduced in 4.22. This w ...
IsVisible()/IsVisibleInEditor() should be a contribute to the logic in ShouldRender(). NOTE: This code was written during the UE3 life cycle. Found in 4.22 CL#7053642 ...