Using Delay with Tick when Paused doesn't work

UE - Gameplay - Blueprint - May 28, 2015

Using a delay node in an event graph of actor using tick when paused will not work. It pauses the delay node. ...

Exponential Editor Slate Performance Cost When Editing An Asset With Nested Instanced Structs

UE - Editor - Workflow Systems - Feb 20, 2024

UDN Issue: [Link Removed] ...

Physics Constraints do not have the same values if they are part of an 'Always Loaded' level

UE - Gameplay - Dec 3, 2014

Physics Constraints do not have the same values if they are part of an 'Always Loaded' level. They will work correctly in the Persistent level and a level that is Streamed in. This becomes problem ...

Collision of child actor doesn't rotate if the parent is simulating physics

UE - Simulation - Physics - Aug 11, 2015

Collision of child actor doesn't rotate if the parent is simulating physics. This was an old bug that an AnswerHub user reported back in 4.9 but now a licensee is reporting this same behavior in 4.1 ...

Hidden enumerator variables can cause the enumerator to become broken with the Select node in blueprints

UE - Gameplay - Blueprint - May 26, 2015

If a user makes an enumerator in C++ and sets one of the variables to Hidden and doesn't make it the last variable of the enum, it will cause issues with the numbering of the enum when using the Sel ...

In Editor, Blueprint resources are not freed up when the Blueprint is closed

UE - Gameplay - Blueprint - Feb 16, 2024

It appears that the preview scene used to render thumbnails is not destroyed after a thumbnail is rendered, even after the blueprint editor is closed and GC is run. Also found in Release-5.4, CL: 31 ...

Instanced EditInlineNew Objects not correctly propagating to children and placed level instances

UE - Gameplay - Mar 3, 2020

Instanced EditInlineNew objects are kind of broken right now and hard to make full use of. In addition to the notes above, there are some cases where you can't even assign new values into the base c ...

Enum Meta is being ignored when project is packaged

Tools - Nov 4, 2014

When using UMeta on Enums, text is ignored when doing Enum to String on a packaged project. ...

[CrashReport] UE4Editor_D3D11RHI!FD3D11DynamicRHI::SetResourcesFromTables<FD3D11PixelShader>() [d3d11commands.cpp:1500]

UE - Graphics Features - Jul 5, 2018

User comments in crash group:Light exort crashSwarm agent crash.Building lighting 1496 #if !(UE_BUILD_SHIPPING || UE_BUILD_TEST) 1497 if (!Buffer) 1498 { 1499 ***** UE ...

Bink Media Player leaves last rendered frame in viewport on play

RAD - Bink Video - Aug 4, 2022

Essentially, when set to "Overlay Fill Screen," the Bink Media Player will render the last viewed frame over all game levels in PIE, without actually playing the video or being given any sort of pla ...