AutoCreateRefTerm UFUNCTION meta specified can interfere with function default arguments

UE - Gameplay - Blueprint Editor - May 25, 2023

Example function provided by the user:.h UFUNCTION(BlueprintCallable, meta = (AutoCreateRefTerm = "TestInt,TestName")) static void TestAutoRefs(const int32& TestInt = 2, const FName& TestName = ...

Visual Noise on Thin Translucent materials with a Directional Light

UE - Graphics Features - May 30, 2023

Regression in testing This occurs with hardware and software ray tracing, as well as moveable and static lights This occurs regardless of anti aliasing. This was tested with DX12 ...

Volume artifacts (Bleeding)

UE - Graphics Features - May 31, 2023

Long thin spinning objects take too long to stop spinning

UE - Simulation - Physics - Solver - Jun 5, 2023

See the SpinningObjectStability test map in the Physics Sandbox. [Link Removed] It's not clear if this is a bug or a side effect of some of our solver shortcuts (e.g., omission of the precession te ...

Submix Level's minimum changes from -96dB to -60dB after making any changes to value

UE - Audio - Submixes - Mar 22, 2023

Reproduces 3/3 times. Issue does not occur in //UE5/Release-5.1 - CL 23901901 Binary. Confirmed Regression. ...

[Audio][Niagara] - Audio Spectrum only reacts to Channel 0, despite setting to another channel

UE - Audio - Submixes - Jun 6, 2023

While doing some extra testing of the Submix Analyser fixes, I noticed there is a setting to set the channel of the submix to give the analyser. It always works for channel 0, but changing it to any ...

Iris - check hit in FNetBitStreamWriter::InitBytes if object has only COND_InitialOnly replicated properties

UE - Networking - Iris - Jun 22, 2023

InitOnly FReplicationStateDescriptors will have a value of 0 for ChangeMaskBitCount, so if an object only has COND_InitialOnly properties, its FReplicationProtocol will also have a ChangeMaskBitCoun ...

Missing shadows when combining CSMCaching and Nanite

UE - Graphics Features - Shadows - Jun 28, 2023

A Nanite primitive casting a CSM shadow on another Nanite primitive with "Cast Shadows" disabled, will have it's shadow disappear completely when r.Shadow.CSMCaching = 1. ...

UFE: Can't delete custom launch profiles

UE - Editor - UI Systems - Jul 26, 2023

The confirmation message will fails spawning with the following messages in the log:  [2023.07.25-20.04.01:038][  0]LogWindows: Error: Failed to create dialog. The specified resource type cannot be ...

BoneList and BoneFilterActionOption in LOD0 of LODSettings are displayed after editing other LOD level

UE - Anim - Runtime - Jul 31, 2023

BoneList and BoneFilterActionOption in LOD0 of LODSettings are filters by the following code. void FSkeletalMeshLODSettingsDetails::CustomizeDetails(IDetailLayoutBuilder& LayoutBuilder) { ... st ...