The docs mention: "When a streaming Level is set to Always Loaded, it is loaded together with the persistent Level. It also becomes visible at the same time as the persistent Level. It ignores strea ...
When using Chinese characters in Blueprints, it will almost always see a crash when saving the project and PIE. This only occurs in the 4.6 release build. It does not occur in Main. Crash Report: ...
If a character with a cloth simulation or a mesh with a cloth simulation is in the scene there is wind force that is being applied to the cloth. The only way to remove this is by setting a Wind Dire ...
Some developers are finding that the change to add a bunch of shader types to FLandscapeMaterialResource::GetExcludedShaderTypes() in 4.18.2 increased their project cooking times on PC or console by ...
This ticket is to add the safe workaround for 4.23.1, with a more optimal fix coming in 4.24. ...
Attempting to blend SkyLight Cubemaps via the SetCubemapBlend function to blend between different Cubemaps to make the changes seamless is not reflected. As a workaround, in LumenTracingCommon.ush, ...
Teleporting a destructible mesh only transports the mesh of the object, the collision remains where it was originally located. Further, if the player runs into the collision, the static mesh will re ...
When scaling text with a scale box the letter will begin to overlap when scaled up or become really far apart when scaling down (this is referring to the space between the top and bottom of the lett ...
Changing the Slide bar Color/Slide Handle Color will change the color of the Slider widget. However when changing the "Tint" settings under style, there does not appear to be any color change. ...
When the user clicks PIE the project functions as intended (the mummy rotates to follow the player). However, when the user plays in Standalone the mummy no longer rotates properly. ...