When using a Random Stream variable to populate a Random Integer in Range from Stream, the Initial Seed value has no affect on the random integer selected. Workaround: Using a Seed Random Stream or ...
Different Load Orders affect Shadows on Foliage & HISM Discovered during verification of [Link Removed] Also created a Blueprint actor with a HISM and duplicated it three times and changed the mob ...
User is crashing when opening project after converting to 4.7. [Link Removed] [Link Removed] LOG IS ATTACHED 4.6 project with updated plugin: [Link Removed] ...
When using SetActorPosition() on a WheeledVehicle, it does not affect it in any way. This worked previously in 4.8. This has also been tested in main CL# 2698791 This may be related with: https:// ...
StaticMeshes Example 1.7 "StaticMeshEditor" is all one word The word Static Mesh Editor is 3 separate words in unreal documentation https://docs.unrealengine.com/latest/INT/Engine/Content/Types/Sta ...
Child Actor component is not affected by the 'Visible' and 'Hidden in Game' settings. It is still rendered in the bp viewport and in the level during play. Even if the 'bpSelf' is set to hide in g ...
If the user upgrade a project form 4.7 to 4.8 the VR preview will only show up as a regular stand alone window. ...
Snap to Bone doesn't actually affect the rotation of a Constraint in the PhAT editor. The visualizer does show the expected rotation but the Constraint will still rotate in the same direction it was ...
Changes done to BTDecorator_Blueprint result in users not being able to upgrade their BP-implemented decorators to 4.7. ...
GameActivity.java needs to be updated to show the ad popup window on Android 7.0 devices. GameActivity.java uses Gravity.BOTTOM or Gravity.TOP to place the ad. One thing to try would be to edit ...