Projects crashing on launch after converting from 4.7.3 to 4.7.4

UE - Gameplay - Blueprint - Apr 3, 2015

A couple users have reported a crash when opening their 4.7.3 project in 4.7.4. From MikeB:https://answers.unrealengine.com/questions/205043/473-to-474-project-crash-on-startup.html The guy is hit ...

Overlap trigger on Event Begin Play doesn't work after converting project from 4.7.6 to 4.8 P2

UE - Gameplay - May 18, 2015

Overlap trigger on Event Begin Play doesn't work after converting project from 4.7.6 to 4.8 P2. The user thought this was related to using Custom collision object types but it is reproducible with ...

Packaging for Win32 fails on Visual Studio version 15.7.1 with multiple unable to find mspdbcore.dll errors

UE - Foundation - Core - May 15, 2018

This did not reproduce with Microsoft Visual Studio version 15.6.2 at the same CL in //UE/Main. Only occurred after I updated from 15.6.2 to 15.7.1. ...

Changing the mass for a Destructible asset does not affect it

UE - Simulation - Physics - Destruction - Nov 19, 2014

DESCRIPTION: Changing the mass of a Destruction asset does not affect it. In comparison doing the same for a static mesh set to simulate physics will adjust accordingly. Forums Post: https://forum ...

Editor crashes with 2 or more Clients when spawning in a Blueprint created from a Static Mesh using the Blueprint/Add Script button

UE - Networking - May 14, 2015

Editor crashes with 2 or more Clients when spawning a Blueprint created from a Static Mesh using the Blueprint/Add Script button. Blueprints created from Static Meshes using other methods do not cau ...

Objects with Translucent Blend Mode Material Aren't Affected by Refraction

UE - Graphics Features - Feb 16, 2018

There is an issue occurring where Objects with Translucent Blend Mode Material Aren't Affected by Refraction. This affects any translucent material regardless of the translucent materials settings. ...

Locale is not auto-detected correctly for French or German Windows 7

UE - Editor - UI Systems - Localization - Jun 30, 2016

Reports that a UE4 project launched on French or German Windows 7 is not automatically correctly setting the culture from the OS' setting. Can probably install French or German support for a copy o ...

Radial Impulse does not affect objects unless it can affect both center of mass and collision if center of mass is outside of collision

UE - Simulation - Physics - Oct 17, 2016

Firing a radial impulse does not affect an object whose center of mass is located outside of its' collision unless both the center and the collision are simultaneously affected by the same force. ...

Upgrading to from 4.6 to 4.7 can cause assets to not be fully loaded in

UE - Gameplay - Blueprint - Mar 8, 2015

A user has upgraded their project from 4.6.1 to 4.7.2 and now one of their assets is partially loaded. After a bit of digging I found an error in the event graph of the ShadowHerosHUD. The nodes are ...