[CrashReport] UE4Editor_SlateCore!FHittestGrid::FindFocusableWidget<<lambda_3a8b364273a2882da220e6e492096c17>,<lambda_d0075a811a928600995d1b2de6795365>,<lambda_105424556dbaeebf7f5bf9bed3e2f737> >() [hittestgrid.cpp:397]

UE - Editor - UI Systems - Jun 18, 2018

No user comments in crash group 394 for (StrideCellPoint[StrideAxis] = StrideAxisMin; StrideCellPoint[StrideAxis] <= StrideAxisMax; ++StrideCellPoint[StrideAxis]) 395 { 396 ** ...

A build may fail in Visual Studio if a space is added after the # in an include pre-processor instruction to allow a struct in one header file to reference a struct in the other

UE - Foundation - Core - Sep 23, 2016

A project building in Visual Studio will sometimes fail with the error Unrecognized type 'FBar' - type must be a UCLASS, USTRUCT or UENUM. This can occur in situations where one struct was reference ...

Creating a Blueprint using "Event Tick" and adding a "Breakpoint" constrains the user's mouse cursor to the Blueprint editor window when pressing "Play"

UE - Gameplay - Blueprint Editor - Oct 2, 2017

When adding a Breakpoint within the "Blueprint Class Actor" editor using "Event Tick," the mouse cursor becomes constrained within the editor window box immediately after pressing Play. The mouse cu ...

Clothing Pops on start and LOD switching

UE - Simulation - Physics - Character - Sep 6, 2018

Clothing can have noticeable popping when switching LODs, and there is currently no mechanism to initially start cloth in a resting pose, causing popping on spawn. ...

ShowOnlyInnerProperties does not work on a struct property in a class nested within another class as an instance

UE - Gameplay - Blueprint - Feb 19, 2019

When the ShowOnlyInnerProperties property specifier is used for a struct property, the properties contained within the struct are exposed to the Blueprints Details panel as if they were part of the ...

Exporting a spawnable through Python doesn't work

UE - Anim - Sequencer - Jan 29, 2020

Packaging for DLC with plugin multiple times causes failure due to file path length

When the DLC is being built for a project and stored in a plugin, the result is normaly until the DLC is packaged multiple times. This leads to the file path becoming more and more nested each time. ...

Crash importing morph targets with animation and opening it in animation editor

UE - Graphics Features - Mar 31, 2017

Lina encountered a crash when importing the attached FBX file with morph targets and animation, and then opening it in the animation editor. I was not able to reproduce this issue in QAGame (her re ...

Toggling SetSimulatePhysics state on a Primitive component with a child PrimitiveComponent leaks PxShapes

UE - Simulation - Physics - May 23, 2016

FBodyInstance::Weld did not check to see whether or not child components were already welded to a parent. This meant that whenever Weld was called, ShapeToBodiesMap would continue to grow in size, e ...

Crash on Package When Using Nativizing Animation Blueprint Has AnimGraph Connected with Enum

UE - Gameplay - Blueprint - Dec 3, 2019

If an AnimNode connected with Enum and AnimBP is nativized, the package will occur crash. Following settings is solve this issue. [BlueprintNativizationSettings] +ExcludedBlueprintTypes=/Script/En ...