The Get Physics Linear Velocity node seems to only output a vector of 0.0, 0.0, 0.0 no matter what the velocity of the object it's measuring is. Tested in //UE4/Release-4.27 @ CL 17735300 and th ...
If an Actor blueprint contains a particle system component (PSC), the Level bounds behave differently based on if the particle template is / is not Null. If the template is Null, Level Bounds stret ...
This is an infrequent Mac crash in 4.18. Users have not provided any descriptions of their actions when the crash occurred. The callstack is similar to both [Link Removed] and [Link Removed] Call ...
Floating point error from UGameViewportClient::SplitscreenInfo causes this issue. FMath::TruncToInt( 3240 /*ViewportSize*/ * 0.333f/*Ratio in SplitScreenInfo*/ ) = 1079 I suggested a following t ...
The character movement component in void UCharacterMovementComponent::SimulateMovement(float DeltaSeconds) evaluates whether to find the floor when simulating the movement of the simulated proxy ...
When altering "Coordinate Light Map Index" in a static mesh when "Generate Lightmap UVs" is enabled in LOD 0 the engine will crash or "Coordinate Light Map Index" will be set to 0. A demonstration ...
If the user has set show mouse set to true and clicks the screen the Get mouse x and Get mouse Y will no longer return anything other than 0.0 Additional notes: This does not appear to be a regress ...
Exterior Ambient Zone Settings are ignored by sounds played that are placed within the Audio Volume. As the documentation suggests, Ambient Zones define how Sound Actors located inside the associat ...
When switching between any open software (Maya, web browser) and UE4 while Simulation is running, sometimes the values change on the asset and it starts to oscilate between <-0.6,0.6> or any other s ...
This is a common crash affecting users in 4.15 and 4.16, affecting over 200 unique users so far. User Descriptionsattempt to import bp from example Source Context 5124 { 5125 // I ...