High Res Screenshot Tool Scene Color rendering washed out as EXR

Rendering - Dec 8, 2015

When rendering out the Buffer Visualization Targets with the HDR setting on, the resulting Scene Color EXR is rendering significantly washed out compared to the Buffer Viz. in the Editor and if comp ...

Skeletal Meshes with Physics assets with less than 5 bodies will not use flag for Start Awake

Physics - Dec 8, 2015

When using a Physics Asset with 4 or less physics bodies the flag for Start Awake cannot be disabled, even if unchecked, when Simulate Physics is set to true. I've attached a project with assets f ...

Editor hangs after selecting submit to source control from drop-down

Tools - Dec 7, 2015

The editor becomes unresponsive as the log becomes filled with Perforce logging ...

Make PostProcessSettings reference to Blendables are listed as not tagged correctly

Rendering - Dec 7, 2015

Attempting to change the Weight of a Weighted Blendable at runtime via the Level Blueprint leads to a warning generated by the Make PostProcess Settings node:Warning Blendables - the native proper ...

Gear VR media texture split when looking opposite direction

XR - Dec 4, 2015

When using a media texture asset the video will run fine when playing in the the headset, but if you look the opposite direction the image fills the screen and splits in half. This is reproducible ...

FBodyInstance::GetBodyBounds fails if RigidActorSync is a PxRigidStatic

Physics - Dec 3, 2015

A user reported that FBodyInstance::GetBodyBounds() fails if RigidActorSync is a PxRigidStatic. They stated that it returns uninitialized data because PxRigidStatic does not subclass PxRigidBody. ...

Difference in Physics on Client in Standalone vs PIE

Networking - Dec 3, 2015

Difference in force on an actor on a client in a dedicated server scenario between PIE and Standalone. Tested in 4.10 and 4.11. Test project attached. ...

Post processing rendering artifacts Nexus 6

Platform - Mobile - Dec 3, 2015

When you push a mobile targeted project to the Nexus 6, the rendering is all sorts of wrong. When you hover over to where the items are, the screen goes black. There is also a large black or cyan sp ...

Failed Import Error Message Appears on Components in Child Blueprints

Gameplay - Components - Dec 2, 2015

Creating a C++ class based on actor and adding components to it will build successfully and work as expected. However, creating two child blueprints of a parent that is based on that C++ class and p ...

Setting ComponentTick as a Hide Category in an Actor Component Blueprint corrupts the BP and causes a crash when opened after an editor restart

Gameplay - Components - Dec 2, 2015

Setting ComponentTick as a Hide Category in an Actor Component Blueprint corrupts the BP and causes a crash when opened after an editor restart. [Link Removed] Reproduced in 4.9.2 binary, 4.10.0 b ...