Intermittent Crash in SGraphNode when saving

UE - Gameplay - Blueprint Editor - Apr 5, 2016

Licensee observed crash in SGraphNode after modifying comments on blueprint nodes and saving. Has seen similar crashes before, unable to figure out how to reproduce them. ...

Sound Cues with Attenuation 'Override' Nodes break when Upgrading project to 4.11

UE - Audio - Apr 5, 2016

When upgrading a project to 4.11, Sound Cues placed in the level with the 'Attenuation' override node no longer playback as expected. This issue was a bit weird when testing because the user report ...

Material Function with Texture Size Texture Property will cause a Crash

UE - Graphics Features - Apr 5, 2016

By accessing the texture property for texture size will cause a crash. Attached image for material graph. Tested in: 4.10.4 Texture Size Texture Property did not exist 4.11.- CL-2927265 4.12 Dev ...

Crash When Typing a Node Comment and Hovering Over the Alignment Option

Tools - Apr 5, 2016

Error message: Assertion failed: ParentIndex != INDEX_NONE [Link Removed] [Line: 512] Source Context: 499 } 500 501 return Menu; 502 } 503 504 ...

"Unreal Match 3" Demo Stuck While Syncing

Docs - Samples - Apr 5, 2016

When attempting to download/sync to the UE4.11 version of "Unreal Match 3" sample from the Learn Tab on the launcher, the download button is "grayed out" and instead says "Syncing." Selecting the ...

Modulated shadows do not render in the correct area on older devices / versions of Android OS

UE - Platform - Mobile - Apr 5, 2016

This issue was reported by a user who was having issues with their modulated shadows showing up in random spots on their mobile devices. Their devices were a Samsung Galaxy Note 2 and a ASUS Zenfon ...

Impact decal not rendering properly

UE - Graphics Features - Apr 5, 2016

When shooting a surface, the bullet decal appears as a thin line rather than the circular impact shown in the material asset. Regression: YES - in 4.10.4 the decal appears as shown in the material ...

Self Shadow casts shadow on itself

UE - Graphics Features - Apr 4, 2016

I'm not sure which way this one should go, but there is inconsistency with how Self Shadow works when compared to the Direcitonal Light or Point Lights. When Self Shadow is enabled on a Directiona ...

Sculpting landscape with foliage painted crashes editor

UE - World Creation - Worldbuilding Tools - Foliage - Apr 4, 2016

sculpting landscape with foliage painted crashes editor Frequency 3/3 Crashreporter [Link Removed] Logs [Link Removed] ...

For Destructibles, Hide Bone by Name doesn't disable collision

UE - Simulation - Physics - Destruction - Apr 4, 2016

For Destructibles, Hide Bone by Name doesn't disable collision with PBO Disable and PBO Terminate. This is similar to [Link Removed], but has enough differences to justify a new Jira (Destructibles ...