Foliage icons do not grey out when set to inactive

UE - LD & Art - World Building - Foliage - May 16, 2016

Foliage icons do not grey out when set to inactive through the foliage mode window. Note This error occurs in 4.11 and 4.12, but is responding as expected in 4.10.4 (icon is greyed out) Regressi ...

Overlap events fire multiple times on clients when Using PIE

UE - Gameplay - Blueprint - May 16, 2016

The overlap events fire multiple times with only one trigger of the opposite call. (example: Begin over lap will fire multiple times when the end overlap was only called once) ...

Incorrect size error for iPhone Plus Retina iOS8 App Icon

Tools - May 13, 2016

The Icon size for the iPhone plus in project settings appears to be looking for the wrong size. This causes the icon size to be incorrect in a default project. ...

Using EditInstanceOnly specifier on ActorComponent appears in actor blueprint

UE - Gameplay - Components - May 13, 2016

When a property added to an ActorComponent class uses the specifier EditInstanceOnly, the property is editable inside a blueprint with the component rather than only showing up when selecting an ins ...

Moving landscape components to a sublevel does not move landscape spline points

UE - LD & Art - Modeling Tools - Landscape - May 12, 2016

Spline points are not moved into sublevels if a segment of landscape is moved to a sublevel. Regression (No) issue (does) occur in 4.10.4 ...

Vertex Painting changes collision complexity if the asset is saved while vertex painting

Tools - May 12, 2016

Vertex Painting changes collision complexity if the asset is saved while vertex painting. The collision change is set to "Use Complex Collision as Simple". If this is intended functionality there sh ...

BlockingVolume is not working in Infinity Blade: Ice Lands once packed

Docs - Samples - May 11, 2016

BlockingVolume is not working once packaged while using the Frozen Core map from Infinity Blade: Ice Lands. BlockingVolume is working if you manually add it to Infinity Blade: Ice Lands. This has be ...

Macro Library tries to recompile upon PIE when Auto Recompile is turned off and library does not need to be recompiled

UE - Gameplay - Blueprint - May 11, 2016

Macro Library tries to recompile upon PIE when Auto Recompile is turned off and library does not need to be recompiled. Note The macro library does not have to be used to cause the compilation mes ...

Find Session does not always return the correct amount of sessions

UE - Networking - May 10, 2016

Find Session does not always return the correct amount of sessions when finding sessions at the same time. ...

DisplayName UFUNCTION specifier working incorrectly with functions that have a return

UE - Gameplay - Blueprint - May 10, 2016

When using the DisplayName specifier in a UFUNCTION that has a return (anything other than void), the DisplayName does not apply to the function's name in the My Blueprints panel after being overrid ...