Media Player Asset not Playing in Packaged Game

Media Framework - Jun 22, 2016

Media asset fails to play in packaged game. There was a bug entered UE-28011 which is similar, but dealt with standalone play mode as well. The standalone issue seems to have been fixed since then, ...

Ontextchanged is not fired in mobile device.

Platform - Mobile - Jun 22, 2016

Ontextchanged is not fired in mobile device. Both iOS and Android. ...

Values are not copied for a EnumArray that is part of an exposed Struct Variable

Gameplay - Blueprint - Jun 21, 2016

Values are not copied for a EnumArray that is part of an exposed Struct Variable; when copying from the Details panel to a copy of the same actor. User Description: If you make an array of custom ...

Texture cube references appear to stay in memory

Gameplay - Blueprint - Jun 21, 2016

Texture cube references appear to stay in memory after they have been added to a blueprint. They continue to take up memory even after the variable reference has been deleted. ...

Dithered LOD Transitions not Rendering Correctly on iOS with Use Landscape Lightmap feature and Foliage

Platform - Mobile - Jun 21, 2016

Dithering appears aggressive and has a screen door-like effect when using the new Landscape Lightmap in combination with Foliage LOD changes. Owen Stupka attempted to reproduce the issue on his iPa ...

Setting subcategory specifier for struct properties prevent the properties from appearing in editor when using ShowOnlyInnerProperties

Tools - Jun 20, 2016

Setting subcategory for struct variables and using ShowOnlyInnerProperties causes variables with subcategory to not appear in the editor. ...

Grabbing a Destructible Mesh Child blueprint with a Phsyics Handle crashes the editor

Physics - Jun 20, 2016

Grabbing a Destructible Mesh Child blueprint with a Phsyics Handle crashes the editor during PIE. NOTE: This issue occurs whether or not simulate physics is active on the destructible mesh compone ...

Blueprint interfaces do not appear to show up in children (in the interface section of the my blueprint panel)

Gameplay - Blueprint - Jun 20, 2016

Blueprint interfaces do not appear to show up in children (in the interface section of the my blueprint panel) ...

Logout node appears to pull off the wrong pin when clicking the player controller reference on the left of the node

Gameplay - Blueprint - Jun 20, 2016

Logout node appears to pull off the wrong pin when clicking the player controller reference (blue pin) on the left of the node. If the user clicks and drags of off the left player controller referen ...

Project Settings -> Engine -> Collision : Scrollbar initially missing

Tools - Slate - Jun 20, 2016

If the Project Settings window is sized to the point a scrollbar is needed to read the complete text for Collisions Settings, expanding "Preset" will result in the scrollbar not appearing initially, ...