Deleting a bound function from a widget sets the binding to None which causes compile to fail

UE - Editor - UI Systems - Mar 9, 2015

Deleting a bound function from a widget sets the binding to None which causes compile to fail. Deleting a bound function from a widget sets the binding to None which causes compile to fail The li ...

Child BPs created from Parent BPs that include nodes attached to the Event BeginPlay, Event ActorBeginOverlap, or Event Tick nodes include a Parent call in the Event Graph by default

UE - Gameplay - Blueprint - Mar 7, 2015

Child BPs created from Parent BPs that include nodes attached to the Event BeginPlay, Event ActorBeginOverlap, or Event Tick nodes include a Parent call in the Event Graph by default. This is incons ...

Changing the name of an Event Dispatcher's Input will not update existing nodes in Event Graphs and cause a compiler error

UE - Gameplay - Blueprint - Mar 5, 2015

Changing the name of an Event Dispatcher's Input will not update existing nodes in Event Graphs and cause a compiler error. The error text includes links that open the level tab rather than locating ...

Fix SourceLength to be tangent to spot light axis

UE - Graphics Features - Mar 4, 2015

Thumbnail section of Material Attributes does not function

UE - Rendering Architecture - Materials - Mar 3, 2015

The Thumbnail Tab in the Material Attributes does not effect the actual Content Browser Thumbnail Preview. The only way to current change it is edit it via the Edit Thumbnail Preview via the Conten ...

The Yaw rotation for the oculus is saved between levels

UE - Platform - XR - Mar 3, 2015

If the player is looking 180 degrees from their start position this will be saved if the level is changed and they will be looking 180 degrees (the opposite direction ) they would have been facing i ...

The Add node does not update in the Construction Script

UE - Gameplay - Blueprint - Feb 28, 2015

The Add node does not update in the Construction Script. Reproduced in 4.7.1 binary and Main (//depot/UE4/Promotable-CL-2455917) ...

Orthographic Camera view doesn't work with movable directional light shadows and partly with stationary shadows

UE - Graphics Features - Feb 26, 2015

See attached video for clear examples. When using the orthographic camera perspective with default light settings to stationary for directional light source. Other light sources work as intended. T ...

BeginPlay has inconsistent behavior

Tools - Feb 23, 2015

Certain calls made on Begin Play do not function as expected. Users expect BeginPlay to be called when the game is loaded/playable EX: Using GetViewportSize on begin play will return 0 for X and Y ...

Categories do not save within Widget Blueprints after compiling

UE - Editor - UI Systems - Feb 13, 2015

If a variable is moved to a category outside of the default and then the user compiles the blueprint then the category will be erased and the variable will be put back in the category it was origina ...