Rotation gizmo affects post processing and reflections in the scene

Tools - Jul 6, 2015

This has been around since public launch. The rotation widgets emissive material will cause trouble with the post processing and reflections in the scene. Especially troublesome if you with bloom an ...

Update Capture causing Post Process Flickering across whole scene

UE - Graphics Features - Jun 30, 2015

When a Scene Capture Actor is updating the content via an Update Content Node, the Static meshes in the world will flicker or pulse according to the update timer for the Scene Capture Actor. This o ...

Renaming the function for a bound event will cause the event to stop working

UE - Editor - UI Systems - Jun 26, 2015

A user found that when renaming a binding for a mouse down event for a border widget that the event would no longer fire off. They only worked as long as the default name was used. ...

Using TableViewBase class causes compile errors

UE - Editor - UI Systems - Slate - Jun 25, 2015

Attempting to derive from or include TableViewBase in another class causes compile errors with no additional code added. ...

Distance Field AO does not work below a landscape

UE - Graphics Features - Jun 25, 2015

This may be a limitation at the moment, but landscapes will block any AO generated from Distance Fields for anything that is below the landscapes surface. This can cause issues for anyone using a ca ...

Comment boxes no longer allow pinning/unpinning of comment bubbles

UE - Gameplay - Blueprint - Jun 24, 2015

Comment bubbles above comment boxes no longer have an option to pin/unpin comment bubbles. This functionality allowed users to choose whether or not to show the comment bubble, which was useful for ...

The Spawn Actor from Class node outputs an Actor reference when a Select node is attached to the Class input, even if both options are of the same child type

UE - Gameplay - Blueprint - Jun 18, 2015

The Spawn Actor from Class node outputs an Actor reference when a Select node is attached to the Class input, even if both options are of the same child type. For example, if two Characters are the ...

Traces to Spawned Destructible Mesh Actors returning inconsistent results

UE - Simulation - Physics - Destruction - Jun 18, 2015

When spawning an Actor containing a Destructible Mesh and immediately doing a sphere trace to that actor, upon repeated spawns you will get False results for some time then True results for a while ...

Line trace fails to detect Destructible Mesh

UE - Simulation - Physics - Destruction - Jun 15, 2015

When using a line trace in the construction script so that objects can return a value destructible meshes will not return a hit. This does not affect use in game with PIE or Standalone game, but if ...

Duplicated Parameters in a MPC cannot be used always return source results

UE - Rendering Architecture - Materials - Jun 15, 2015

When you duplicate a Parameter in a Material Parameter Collection instead of adding a new Parameter, the duplicated parameter always returns the same results as the source no matter the value entere ...