Distance Field AO does not work below a landscape

Rendering - Jun 25, 2015

This may be a limitation at the moment, but landscapes will block any AO generated from Distance Fields for anything that is below the landscapes surface. This can cause issues for anyone using a ca ...

Comment boxes no longer allow pinning/unpinning of comment bubbles

Gameplay - Blueprint - Jun 24, 2015

Comment bubbles above comment boxes no longer have an option to pin/unpin comment bubbles. This functionality allowed users to choose whether or not to show the comment bubble, which was useful for ...

The Spawn Actor from Class node outputs an Actor reference when a Select node is attached to the Class input, even if both options are of the same child type

Gameplay - Blueprint - Jun 18, 2015

The Spawn Actor from Class node outputs an Actor reference when a Select node is attached to the Class input, even if both options are of the same child type. For example, if two Characters are the ...

Traces to Spawned Destructible Mesh Actors returning inconsistent results

Physics - Destruction - Jun 18, 2015

When spawning an Actor containing a Destructible Mesh and immediately doing a sphere trace to that actor, upon repeated spawns you will get False results for some time then True results for a while ...

Line trace fails to detect Destructible Mesh

Physics - Destruction - Jun 15, 2015

When using a line trace in the construction script so that objects can return a value destructible meshes will not return a hit. This does not affect use in game with PIE or Standalone game, but if ...

Duplicated Parameters in a MPC cannot be used always return source results

Tools - Material Editor - Jun 15, 2015

When you duplicate a Parameter in a Material Parameter Collection instead of adding a new Parameter, the duplicated parameter always returns the same results as the source no matter the value entere ...

Collision boxes slow to move when using higher poly meshes

Tools - Jun 15, 2015

Collision boxes become sluggish to move when using higher poly meshes. High poly boxes attached (60 K and 120K tris) Users Video for reference: [Link Removed] ...

3D widgets for Vectors now scale along with the root component of the actor that they are apart of

Gameplay - Blueprint - Jun 15, 2015

The 3DWidget that is used to represent a vectors position in 3D space now scales when scaling the actor that it is attached to. This could lead to having a vector that is too small to see/ hard to f ...

Lock Actor Movement doesn't prohibit rotating an object by turning the viewport while piloting it.

Tools - Jun 12, 2015

If you pilot an object and wish for it not be moved, such as a camera, you can use the Lock Actor Movement option. This will stop the object from moving, but it will not stop the object from being r ...

Interface functions called as events in Blueprints that implement the interface cannot be set to replicate

Gameplay - Blueprint - Jun 11, 2015

Interface functions called as events in Blueprints that implement the interface cannot be set to replicate. When the event node is clicked, the Details panel is empty. Reproduced in 4.7.6, 4.8, and ...