Package build fails after disabling VR plugins

UE - Platform - XR - Mar 27, 2017

Package build fails after disabling VR plugins and launching the project The error message that pops up is: Fatal error: [Link Removed] [Line: 353] Missing global shader FPixelShaderDeclaration, P ...

[CrashReport] UE4Editor_VisualStudioSourceCodeAccess!TComPtr<IDispatch>::operator->() [compointer.h:107]

Tools - Mar 27, 2017

*This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Assertion failed: RawPointer != n ...

Actor Attached On Begin Play Offset on Client When Using SnapToTarget

UE - Networking - Mar 27, 2017

When attaching an Actor during its BeginPlay, using SnapToTarget (when that location is not already matched up to the parent) creates an offset on the client. ...

Crash in Packaged Game When Using Gameplay Tags

UE - Gameplay - Mar 27, 2017

A crash is occurring in a packaged game after populating a data table and using it to populate the GameplayTagTableList, as well as having a blueprint that contains a gameplay tag variable. This c ...

RPCs do not work in a class with no properties

UE - Networking - Mar 25, 2017

NetFields are not initialized for classes without properties, preventing RPCs from working. Should just be a matter of removing the PropertyLink check in UClass::SetUpRuntimeReplicationData. See UDN ...

Daydream enabled projects limits supported devices in Google Play

UE - Platform - Mobile - Mar 24, 2017

When enabling Daydream on Android devices and uploading it to Google PlayStore, the devices are lowered to 7. ...

Network profiler tool doesn't handle names with underscores gracefully.

UE - Networking - Mar 24, 2017

The NetworkProfiler and UI tool assume that ActorNames are in the format <ClassName>_<ActorName>, and is not robust against underscores in either the class name or the actor name. However, given th ...

ICU was built with timezones disabled for Android

UE - Platform - Mobile - Mar 23, 2017

ICU for Android was built with U_TIMEZONE defined to 0, which means that ICU always considers itself to be in UTC, rather than use its default Android implementation. We should try and build ICU ag ...

Use Acceleration for Paths Disables AI Pawn Movement

UE - AI - Mar 23, 2017

Use Acceleration for Paths in the movement components appears to be preventing pawns from moving. ...

Packaging a Project With Nativize Blueprints Enabled Fails With Setter for an Array of Classes

UE - Gameplay - Blueprint Runtime - Mar 23, 2017

Packaging failure occurs with nativize blueprints enabled when you have an array of classes and you try to set it with an array from an instance of a native C++ class. Found in 4.15.1. Reproduced i ...