Instanced property is not updated when property is changed inside the blueprint

UE - Gameplay - Blueprint - May 18, 2017

Clearing the value of a native component's instanced property does not update placed blueprint instances of the property Regression: No - same behavior occurs in 4.14.3 (CL 3429277) ...

Is Valid is true in PIE but prints false in package build

UE - Editor - UI Systems - May 18, 2017

When using the IsValid node inside of a Widget blueprint with the Widget as the selected asset, the string will print as true in the Editor, but prints as false in the packaged build of the game. ...

Particle emitter Depth Fade node isn't accurate on iOS

UE - Platform - Mobile - May 18, 2017

Particle emitter Depth Fade node isn't accurate on iOS. When set to a normal value (around 100) it will fade out at about 65,000 units away from the particle. Licensee Description: we use a partic ...

Copy/paste of multiple components in attachment hierarchy distorts transform values

OLD - Enterprise - May 18, 2017

When multiple components in an attachment hierarchy are copy and paste, the result is the new group has a distorted shape from the original. This issue may be related to [Link Removed] and is affec ...

Collapsed component hierarchy expands when placing component in Widget Hierarchy panel

UE - Editor - UI Systems - May 17, 2017

A collapsed component hierarchy expands when placing a component in Widget Hierarchy panel. This issue seems similar in nature to [Link Removed], but the test case for this issue id different, and f ...

Get Instances Overlap returns overlap outside of collision bounds

OLD - Anim - May 17, 2017

Get Instances Overlap returns overlap outside of the collision bounds. This effects the Instanced Overlapping Box and Sphere. It is also reproducible with engine assets replacing the Fencing mesh. ...

Crash when setting a named slot widget's name to be the same as another named slot widget

UE - Editor - UI Systems - May 16, 2017

Crash when setting a named slot widget's name to be the same as another named slot widget ...

Plugin Type breaks XCode syntax hightlighting

UE - Platform - Apple - May 16, 2017

Setting a plugin module's type to "Editor" causes syntax highlighting in XCode to break for .cpp files in that module. Setting the type back to Runtime fixes the behavior ...

Crash when hot reloading after adding HISM Component class

UE - Foundation - Cpp Tools - Hot Reload - May 15, 2017

After adding a class based on "Hierarchical Instanced Static Mesh Component", any attempt to hot reload, from Visual Studio or within the editor, causes the editor to crash. Regression: No - crash ...

GetOverlappingActors/Components ignore physics actors spawned in with zero movement

OLD - Anim - May 15, 2017

GetOverlappingActors/Components ignore physics actors spawned in with zero movement. This only effects actors where the root is the DefaultSceneRoot and not the Static Mesh Component. User Descript ...