[CrashReport] UBlueprintGeneratedClass::AddReferencedObjectsInUbergraphFrame()

Gameplay - Blueprint - Nov 2, 2017

This is a common engine crash that has occurred since at least 4.16. Users have not provided any useful descriptions of their actions when the crash occurred. The callstack shares some similaritie ...

[CrashReport] Assertion failed: NewWorld | UE4Editor_Engine!UEngine::LoadMap()

Gameplay - Nov 2, 2017

This is a common and longstanding crash that has occurred since at least 4.15. Originally this was being tracked under UE-27124 due to sharing the same callstack, but that had specific repro steps ...

[CrashReport] UE4Editor-MetalRHI.dylib!FMetalRHICommandContext::RHIEndDrawIndexedPrimitiveUP()

Rendering - Nov 2, 2017

This is a trending Mac/Metal crash in the 4.18 release, although although it has existed with low frequency since at least the 4.16 release. Users have not provided any descriptions of their actions ...

[CrashReport] UE4Editor_Engine!FSkeletalMeshObject::UpdateMinDesiredLODLevel() [skeletalrender.cpp:81]

Anim - Nov 2, 2017

This is a somewhat common crash that has occurred since at least the 4.16 release. User DescriptionsReimported a skeletal mesh from an FBX file.reimported static mesh Source Context 70 v ...

Naming a Blueprint function/graph with non-ASCII characters can cause a build failure for certain cooked targets when Blueprint nativization is turned on.

Gameplay - Blueprint - Nov 2, 2017

This is due to the UCS-2 encoded UFunction object name passing through UHT into the boilerplate code (*.gen.cpp) that gets generated from the nativized Blueprint's C++ header file. The issue also o ...

[CrashReport] Undo crash - FD3D11DynamicRHI::RHIDrawIndexedPrimitive() [d3d11commands.cpp:1650]

Rendering - Nov 2, 2017

This is a trending crash coming out of 4.18, although it also occurred with less frequency in 4.16 and 4.17. The callstack shares similarities to UE-10147 and UE-11817, and the user comment validat ...

[CrashReport] ULevel::GetWorldSettings - UStaticMeshThumbnailRenderer::Draw

Tools - Oct 30, 2017

This is a common crash that has occurred since at least 4.14. The callstack is nearly identical to UE-48997, which appears to be fixed in 4.18; and UE-51781, which has not. The difference is that t ...

[CrashReport] ULevel::GetWorldSettings - UMaterialFunctionThumbnailRenderer::Draw

Tools - Oct 30, 2017

This is a common crash that has occurred since at least 4.16. The callstack is nearly identical to UE-48997, which appears to be fixed in 4.18; and UE-51783, which has not. The difference is that t ...

[CrashReport] Mac crash - UE4Editor-Slate.dylib!PrepassWindowAndChildren(TSharedRef<SWindow, (ESPMode)0>)

Platform - Mac - Oct 27, 2017

This Mac crash originally occurred in 4.15 around March 2017, then decreased in frequency during 4.16 and 4.17. It may be starting to trend again in 4.18. There is one record of this occurring in 4 ...

[CrashReport] UE4Editor_Engine!UModelComponent::CommitSurfaces() [modelcomponent.cpp:163]

Tools - BSP - Oct 26, 2017

This is a somewhat common crash that has existed since at least 4.14.. It appears related to an Undo operation on geometry. User DescriptionsUndoing a move of a boxbrush wall and staircaseundoing i ...