Pasting nodes into level blueprint crashes editor

Gameplay - Blueprint - Jun 13, 2017

Checkboxes appearing with hidden EditCondition variables

Tools - Jun 12, 2017

When a public uproperty variable has the meta specifier EditCondition set to respond to a private boolean, a checkbox appears next to the public variable in blueprints. While the checkbox accurately ...

Widget interaction debug line only shows when hitting a widget

Tools - UMG - Jun 9, 2017

Widget interaction debug line only shows when hitting a widget. If the widget interaction component does not touch a widget component, it will not be visible at all. ...

Inconsistent mouse behavior in PIE vs Standalone

Tools - Slate - Jun 9, 2017

Mouse is less responsive in standalone than in PIE. Ex: When reading the mouse position, the position isn't updated as often as when in PIE. ...

Visual inconsistencies when zooming in/out in the designer tab

Tools - UMG - Jun 9, 2017

Visual inconsistencies when zooming in/out in the designer tab. In the example provided. There is a vertical box containing sever images with a top padding of 1. When zooming in and out of the graph ...

Packaged plugins yield different results when opening a project it was added to depending on whether the Engine was built from source code or binary

Tools - Jun 8, 2017

Packaged plugins that are added to projects that were made with an Engine built from source code will indicate that the plugin .dll needs to be built. If the plugin was created and packaged using a ...

Allow Window Resize has no effect on Linux

Platform - Linux - Jun 8, 2017

Checking the option for Allow Window Resize in Project Settings allows a the borders of a standalone window to be grabbed and used to resize the window. This does not behave the same on Linux and t ...

Editor crashes when opening a project that includes a plugin with more than two custom Volume classes

Tools - Jun 7, 2017

Adding more than two custom Volume classes to a plugin results in any project that includes that plugin crashing when opening it in the Editor. There does not appear to be a problem with adding thre ...

GameMode blueprint is not updated/compiled when settings are changed through Project Settings

Gameplay - Blueprint - Jun 7, 2017

When using Project Settings->Maps & Modes->Default Modes to set GameMode defaults, the values will appear to change in the associated blueprint but these changes do not go into effect until the blue ...

Editor crashes on blueprint open when shortcut key is implemented through code

Gameplay - Jun 7, 2017

Editor crashes on blueprint open when shortcut key is implemented through code inside of the BaseEditorPerProjectUserSettings.ini. Code used in repro is directly from Jeff W suggestion in the forum ...