Pins inside a function will be orphaned if user changes pin type

UE - Gameplay - Blueprint Editor - Jun 19, 2017

When the user changes the pin type of a linked pin, the pin inside the function will be orphaned. This will result in an ERROR DUPLICATE pin on the function instance. ...

Level streaming volume does not load sublevel on Linux

UE - Gameplay - Jun 19, 2017

The level streaming volume is not loading the sub level on TM-Gameplay map in QAGame This was working the last time Dev-Framework integrated so this is a regression. Could possibly be related to U ...

Access Violation crash deleting a Widget Blueprint with an unsaved Animation track - FSequencer::Tick()

UE - Anim - Sequencer - Jun 19, 2017

Encountered an Access Violation crash while deleting an Widget Blueprint with an unsaved Animation Track. The callstack references FSequencer::Tick(). I was not able to reproduce this issue in UE4/ ...

[CrashReport] Crash on Linux - llvm::MachineFunctionPass::runOnFunction()

UE - Platform - Linux - Jun 16, 2017

This is a top community crash occurring on Linux. A log file is attached. Additional information is currently unavailable. ...

Launch on to HTML5 fails in browser with Expression (mp_Table) failed in LowLevelMemoryMap.h

UE - Platform - Mobile - Jun 16, 2017

I was able to repro this on both FF and Chrome. I have the latest FF 64-bit and was running into this after I deleted my intermediates, ran GenerateProjectFiles.bat, and built UE4 in VS. ...

[CrashReport] Assertion failed on Linux: SharedContext.hGLContext in OpenGLLinux.cpp

UE - Platform - Linux - Jun 16, 2017

This is a top community crash occurring on Linux. The two linked CrashGroups have nearly identical callstacks. A log file is attached. Additional information is currently unavailable. Callstack f ...

Custom Mesh Component gives incorrect bounds

OLD - Anim - Jun 16, 2017

Custom Mesh Component > Get Component Bounds gives incorrect bounds > Box Extent User Description: [4.16.1] Using "Get Component Bounds" on a Custom mesh component gives unusual numbers for the Bo ...

Class viewer does not save filters when closed

Tools - Jun 16, 2017

Regardless how the filters are set in the Class Viewer window, closing and reopening the window causes the filters to be reset to the default options. Regression: No - this behavior exists in 4.15. ...

Crash Occurs when using the FreezeRendering Console Command in a Packaged Win64 Project

UE - Graphics Features - Jun 15, 2017

A crash occurs when entering the console command, 'Freezerendering' in a packaged Windows 64 bit project. The freezerendering command is used for debugging and performance purposes. An interesting ...

Removed component used in 'Get' results in load warning but not compile warning

UE - Gameplay - Blueprint - Jun 14, 2017

Our cooks recently started generating a warning like this in two blueprints - LogBlueprint:Warning: [HandEntry] 'Affordable' variable not found. Base class was probably changed. Opening the Bluepr ...